Mentioned Ideas for Rocks'n'Diamonds
Posted: Tue Jan 03, 2006 1:57 pm
This is a thread containing mentioned ideas for Rocks'n'Diamonds.
If you see an idea that isn't mentioned in this thread (or thinks that the status written here for an idea is incorrect), please contact me (by sending a personal message or replying to the thread).
Ideas with more or less unknown status:
New sokoban objects
viewtopic.php?t=814
Unknown
Sidebar readability
viewtopic.php?t=838
Holger says: "Hmm, maybe you're right. Good point...". Free interpretation
Amoeba growing max
viewtopic.php?t=833
Unknown
An element named "selectbox"
viewtopic.php?t=861
Unknown
New EMC elements in Info Screen
viewtopic.php?t=862
Unknown
New CE change delay unit: Steps
viewtopic.php?t=888
Unknown
Better objects for DC2 section
viewtopic.php?t=893
Unknown
Display skipped levels
viewtopic.php?t=874
Might be part of the "Levelset indicator idea". Status Unknown
Beep when tape loaded
viewtopic.php?t=917
Unknown
"Can Snap" player option
viewtopic.php?t=937
Unknown
CE value of element also for "use graphic of"?
viewtopic.php?t=960
Unknown
CE dig and change option
viewtopic.php?t=985
Unknown
Teleporters as standard elements
viewtopic.php?t=996
Unknown
Players indication and setting
viewtopic.php?t=1055
Unknown
Keep brush after use gfx of
viewtopic.php?t=1062
Unknown
Warparound map
Description: When walking outside map, player/element comes to the other side of the map. For example, goes out on bottom of the map, returns on top.
Status: Unknown. I think it's on hold because it would be too many boundary checkings.
Custom keys, for inventory
Status: Unknown. There aren't only positive things about implementing this unfortunately. Holger said it would be nice to have though.
Adjustable screen size
Status: Holger has been thinking about it, and maybe still thinks about it.
Level display size
Status: Unknown.
Dynablaster objects
Status: (At least) one element which is not possible with CEs. Some which isn't possible with the RND-engine. But some might come.
Sequential delay
Status: Holger seems to like the idea, and thinks about it.
Several RND options
Status: Some might come with the new EM engine. Some will probably be added later.
Overlap theory (for multiplayer)
Status: Holger is thinking about how to implement it.
Debugging CE changes/actions
Status: Unknown
Player explosion: use for all levels (in a set)
Status: Would be good to have. But doesn't seem to be implemented in RND yet. However, it could be possible to apply using RNDTest or ConfEdit in the future.
0 shield time is inf
Status: Unknown
New sokoban objects
Status: Unknown
If you see an idea that isn't mentioned in this thread (or thinks that the status written here for an idea is incorrect), please contact me (by sending a personal message or replying to the thread).
Ideas with more or less unknown status:
New sokoban objects
viewtopic.php?t=814
Unknown
Sidebar readability
viewtopic.php?t=838
Holger says: "Hmm, maybe you're right. Good point...". Free interpretation
Amoeba growing max
viewtopic.php?t=833
Unknown
An element named "selectbox"
viewtopic.php?t=861
Unknown
New EMC elements in Info Screen
viewtopic.php?t=862
Unknown
New CE change delay unit: Steps
viewtopic.php?t=888
Unknown
Better objects for DC2 section
viewtopic.php?t=893
Unknown
Display skipped levels
viewtopic.php?t=874
Might be part of the "Levelset indicator idea". Status Unknown
Beep when tape loaded
viewtopic.php?t=917
Unknown
"Can Snap" player option
viewtopic.php?t=937
Unknown
CE value of element also for "use graphic of"?
viewtopic.php?t=960
Unknown
CE dig and change option
viewtopic.php?t=985
Unknown
Teleporters as standard elements
viewtopic.php?t=996
Unknown
Players indication and setting
viewtopic.php?t=1055
Unknown
Keep brush after use gfx of
viewtopic.php?t=1062
Unknown
Warparound map
Description: When walking outside map, player/element comes to the other side of the map. For example, goes out on bottom of the map, returns on top.
Status: Unknown. I think it's on hold because it would be too many boundary checkings.
Custom keys, for inventory
Status: Unknown. There aren't only positive things about implementing this unfortunately. Holger said it would be nice to have though.
Adjustable screen size
Status: Holger has been thinking about it, and maybe still thinks about it.
Level display size
Status: Unknown.
Dynablaster objects
Status: (At least) one element which is not possible with CEs. Some which isn't possible with the RND-engine. But some might come.
Sequential delay
Status: Holger seems to like the idea, and thinks about it.
Several RND options
Status: Some might come with the new EM engine. Some will probably be added later.
Overlap theory (for multiplayer)
Status: Holger is thinking about how to implement it.
Debugging CE changes/actions
Status: Unknown
Player explosion: use for all levels (in a set)
Status: Would be good to have. But doesn't seem to be implemented in RND yet. However, it could be possible to apply using RNDTest or ConfEdit in the future.
0 shield time is inf
Status: Unknown
New sokoban objects
Status: Unknown