Minimap view

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Don Shadow

Minimap view

Post by Don Shadow »

The minimap by selecting the level, should be deactivable in the level editor.

A good example: 2 different places: Overground and underground. Overground has a nature-style, the underground a steel-style. But on the minimap you can see how the level works, find secrets and see these 2 different grounds.
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Holger
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Post by Holger »

You can already do that -- just define empty graphics for the preview (mini) level on the main menu screen for your "underground" or other graphics. Just like the special ".EDITOR" suffixes, use the special ".PREVIEW" suffix, like "emerald.PREVIEW: empty.pcx".

Full example with the existing graphics:

emerald.PREVIEW: RocksElements.pcx
emerald.PREVIEW.xpos: 3
emerald.PREVIEW.ypos: 1

This makes the normal emerald invisible on the preview level display, while it still looks the same in the game and in the editor.
Don Shadow

Post by Don Shadow »

Ah yes, but I have elements that shall being seen in level 1 and not in level 2. And they are up to 20 I think... and much of them are even triggering stuff conected...

It would be better to be able to deactivate it individual in each level... :)
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Holger
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Post by Holger »

Yes, if the existing possibilities are not sufficient, maybe such a function could be added in some future version...
Tomi
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Post by Tomi »

Reminds me of BD2K3 level 36...
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