News

Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!

The 3rd pre-release of the upcoming new major release version 4.4.0.0 is available for testing now!

It contains the following additions and fixes:

  • added support for smooth movement on conveyor belts in BD engine
  • added BD default graphics for chasing rock and cracking nut
  • added reading (more) scanned BD elements from BDCFF files
  • added BD file format specific hacks (for things like diagonal movement)
  • added support for zero delay for gravitation switch in BD engine
  • changed some names and descriptions for some BD style game elements
  • fixed speed of conveyor belt default animation for BD engine
  • fixed various edge cases for smooth movement animation for BD engine
  • fixed bug causing BD engine hanging in wrap-around scrolling edge case
  • fixed bug with smooth movement speed in BD engine after wrapping around
  • fixed BD elements at wrap-around cave position killing player instantly
  • fixed broken scrollbar in hall of fame after playing with small graphics

Make sure to also update the BD level collection to the latest version (see the BD forum annoucement).

Now available from the download page!

Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!

The second pre-release of the upcoming new major release version 4.4.0.0 is available for testing now!

It contains the following additions and fixes:

  • added support for opening level set zip files in Android version
  • added UTF-8 support for cave names in BDCFF files
  • added setup option for fast game start from level editor
  • added precedence of game keys over speed/debug keys when playing
  • added checking availability of level specific colors in level editor
  • added using masked drawing for player on walkable tiles in BD engine
  • added snapshot support for BD engine
  • added single step support for BD engine
  • added checking for help anim/text files in different locations
  • improved converting BD game engine elements for R’n’D game engine
  • improved smooth movement animation for classic BD scheduling types
  • improved smooth movement animation for BD engine (complete rewrite)
  • changed defaults for falling element sounds in BD engine
  • changed default game cycle delay value for BD engine
  • fixed showing level in cave names for BDCFF cave sets without levels
  • fixed score time for BD engine
  • fixed cave flashing on open outbox for non-black cave background color
  • fixed player entering pot when using smooth movement
  • fixed graphical bug when snap-pushing with smooth movement in BD engine
  • fixed bugs with wrong newline handling in envelopes (game and editor)

Now available from the download page!

First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

The first pre-release of the upcoming new major release version 4.4.0.0 is available for testing now!

This new version will finally contain what was planned decades ago: A native game engine that is compatible with Boulder Dash, the classic game that started it all! This game engine will make it possible to play all those thousands of BD games created since the Atari and C64 era, up to the present day! The new game engine is based on the famous BD clone GDash by Czirkos Zoltan, which most probably has the best freely available BD compatible game engine.

For more details (and how to play converted level sets for testing the new game engine), please check out the complete annoucement in the Boulder Dash Forum!

The pre-release version is also available from the download page!

Rocks'n'Diamonds 4.3.8.2 released!

A new patch release version is available which contains the following changes:

  • fixed drawing pause button on closed door when restarting paused game
  • added optional button to restart game (door, panel and touch variants)

The new version is available from the download page!

Rocks'n'Diamonds 4.3.8.1 released!

A new patch release version is available which contains the following changes:

  • changed setup option to disable global animations to only affect toons
  • fixed bug caused by support for only eight global animations in the past
  • fixed correctly using defined draw order of global animations
  • fixed always drawing pointer-style global animations above everything else
  • fixed bug with closing doors when exiting from level editor

The new version is available from the download page!