Rocks'n'Diamonds released!

The most important feature of this new release version is a new screen in the “Hall of Fame” that shows some more details for each score entry, together with the possibility to replay the tapes for each score, which are loaded from the score server.

Besides this feature, the new version contains the following additions, changes and bug fixes:

  • added key shortcuts to restart and replay/resume (before end) the game
  • added music support for the browser version of the game
  • added setup option to start game in pause mode
  • added support for background images for loading screens
  • added forward and backward cursor key navigation to all info screens
  • added reading credits and program info from external text files
  • added support for opening URLs for global animation event actions
  • added “levelinfo.conf” options to rename levels with title “nameless level”
  • fixed crash bug for some graphics configurations with global border
  • fixed graphical bug when player enters exit using ultra-fast speed
  • changed high score screen to show only non-empty score entries
  • removed reloading artwork set for changed level set if not required

The new version is available on the download page!

I wish you all a Happy Easter! :-)

Rocks'n'Diamonds released!

This new patch version is a recommended release, as it fixes several bugs:

  • fixed crash bug when player was killed by explosion
  • fixed crash bugs caused by accessing invalid array positions
  • fixed truncating score to 16-bit value in score file
  • fixed bug with automatically pausing tape before end for short tapes
  • fixed redraw problems if screen is much larger than visible playfield
  • added dynamically increasing number of digits for some game panel values
  • removed some unused variables and other compilation warnings

Now available from the download page!

Emerald Mine Club level collection 3.1.3 released!

This is a minor update of the Emerald Mine Club level collection that adds the following changes and fixes:

  • fixed using game sounds from original games for a large number of level sets
  • added missing wall element graphic (displayed using R’n’D graphics before)
  • changed using larger font for player name on high score screen

The update is available at the Levels & Artwork page!

Rocks'n'Diamonds released!

A new minor release is available with the following additions and bug fixes:

  • added check for custom elements being “next to” player or element
  • added graphics animation mode “tiled” for tiled graphics on elements
  • added graphics animation mode “random_static” (unchanged for each tile)
  • added additional empty space elements that can be graphically decorated
  • added counting mouse clicks on mouse click CEs when using step counter
  • added showing mouse cursor for levels with mouse click custom elements
  • fixed bug with playing sound and music loops on the music info screen

This release has some new features worth mentioning for creators of both levels and custom graphics. The new custom element condition “next to” is different to the already existing CE conditions in that it not only allows to react to events, but also to static game engine conditions, namely to game elements being next to other game elements (or the player). Before, it was only possible to check for game states that resulted from moving or changing elements, which was sufficient for many cases, but not all.

Another important enhancement are the new “empty space elements”, which behave exactly like the normal, single empty space element, but can be customized with custom graphics or animations, offering new possibilities to create level graphics design without the usual black background.

This can be combined with two new graphics animation modes: “tiled” to use larger bitmaps to decorate patterns of the same element in a level, and “random_static” which works like the already existing “random” graphics, but does not change on the same level position during the game.

Some example custom artworks and levels that illustrate the new features will be published together with the announcement post for this new version in the forum.

The new version is available on the download page!

Level sets of Andreas Buschbeck re-released!

This is the first in a series of planned re-releases of level sets for Rocks’n’Diamonds, to make those level sets easier to install and play, and to add features and other stuff that may have been missing in the original releases by their authors.

We will start with the level sets of Andreas Buschbeck, which were released on his web site for the first time in 2003. Andreas Buschbeck has created five classic style level sets with custom artwork and sound. As a hobby musician and trance DJ, he also added excerpts of his music to his level sets, which fit well to his level sets and which are grouped into three custom music sets (which can, as with all custom artwork sets in Rocks’n’Diamonds, also be used with other level sets).

However, not only is his web site down for many years now (and the broken link to it on the “Levels & Artwork” page has been replaced with a link to the last snapshot of his web site on, but also his level sets with custom graphics, sounds and music were scattered over many different packages, which made it a bit complicated to install and play them in Rocks’n’Diamonds.

For a more convenient user experience, all level sets, graphics, sounds and music sets have been put together into one single package, which can easily be installed and played. As an extra bonus to the already released four level sets, an additional, previously unreleased fifth level set (“AB Levelset 0”, which is more of a prequel level set to the other four sets) with 80 levels and different graphics, created in 2002, has been added to this collection, which also contains solution tapes for all included levels.

You can download Andreas Buschbeck’s level sets here or from the “Levels & Artwork” section!