2026-10-18
40 years ago, the first computer game released under the “Artsoft” label was written:
“Der Weg nach Bree”, a German-language graphic adventure game (inspired by
J.R.R. Tolkien’s “The Lord of the Rings”), written for the Commodore 64
in BASIC, in which you had to take on the role of Frodo Baggins and embark on
a perilous journey from Hobbiton to the village of Bree.

Thanks to the C64 web emulator vc64web,
you can immediately play the game directly in your browser!
And thanks to the Claude AI, the game is also available in English now! So you can
choose if you want to have a look at the original game in German, or if you
prefer the version that was translated to English.
2026-08-03
This patch release adds a few things and fixes a few bugs:
- added sound for active conveyor belts
- added sound for conveyor belt switches
- added sound for switchgate switches
- fixed sound of growing amoeba
- added key shortcuts for undo/redo game buttons
- removed unnecessary historic player move delay for very old levels
- fixed “smashed by rock/spring” graphics for non-native EM graphics
- fixed push delay for EM engine for non-native EM engine level files
- fixed drawing invisible walls with initially activated light switch
- fixed graphics for invisible wall explosions
- fixed potential crash bugs
The new version is available from the download page!
2026-07-01
Four years after the release of the R’n’D jue game collection in 2022,
Jürgen Bonhagen presents “R’n’D jue 2026”, which is a major update
of his game collection, which consists of the following games:
- R’n’D jue Pipeline
- R’n’D jue Puzznic
- R’n’D jue Sokoban
- R’n’D jue BD/EM
plus the game “R’n’D jue II”, which is still available, but not part
of this update.
All four games have been completely redesigned graphically, and at least one
new level set was added to each of the four games!

The whole new game collection with screenshots, detailed descriptions
of each game, downloads for Linux, Mac, Windows, and Android and direct playing
from your web browser is available from a new page on this web site:
All this and even more, like tutorial videos and detailed game documentation,
is also available on Jürgen Bonhagen’s web site, in both English and German:
Have a lot of fun exploring and playing all these games! :-)
2026-06-27
This patch release fixes some bugs and improves some Diamond Caves related stuff:
- added checkbox to use optional EM/DC style player explosions
- changed killing player not before, but after digging land mine
- fixed highlighting player name after editing on names screen
- fixed a few potential string buffer overflow problems
The new version is available from the download page!
2026-06-21
Rocks’n’Diamonds was partially able to read and play level files of this classic game since
about 20 years, but there never was an “official” level collection – until now!
This is a collection of classic level groups from the Amiga game Diamond Caves,
created by Peter Elzner in 1995 as a clone of the Amiga game Emerald Mine.

The level sets contain the game’s original Amiga graphics, and you can select
between the original graphics set using 16 colors and the enhanced graphics set
using 32 colors. Regarding sounds, you can select between the classic Amiga 500
style, low-pass filtered sounds, or the more clear Amiga 1200 style sounds.
Most level sets also include additional level set descriptions. The user interface
for this level collection was designed to resemble the Workbench 2.0 of the Amiga,
with the main menu screen modeled closely after the original game’s start screen,
with a few enhancements.

This level collection features 12 level groups that were exclusively available
for Diamond Caves, and 26 level groups converted from the Emerald Mine Club
collection to be played with Diamond Caves. Most level sets are designed to support
either one or two players.
Make sure to use the latest version of Rocks’n’Diamonds
to play it!
The new level package is available at the Levels & Artwork page!