Special edition "R'n'D jue II" released!

Twelve years after the initial release of the “R’n’D jue” special edition (and nine years after the last update), Jürgen Bonhagen proudly presents “R’n’D jue II”, which has been completely rebuild and redesigned, with lots of stunning new features!

The new HD screen resolution, together with completely redesigned graphics (including double-sized game graphics), is probably the most striking new feature.

The menu screens of R’n’D jue II have been filled with lots of new content and animations, an integrated help system, interactive switches for various new functionality and much more!

The integrated level editor has been completely redesigned, and lots of new levels with puzzle challenges are waiting to be solved.

R’n’D jue II and Rocks’n’Diamonds can be installed side by side, which makes it easy to play different kind of level sets in a different graphical environment!

R’n’D jue II for Windows, Mac and Linux is now available for download from Jürgen Bonhagen’s web site in English and in German! You can also find more screenshots and game videos there!

Rocks'n'Diamonds released!

A new feature release is available which contains changes that are mainly useful for creating global animations with some more actions and events, but which also add some other features and bug fixes:

Global animations:

  • added support for handling multiple event definitions for global animations
  • added support for several new event types that can trigger global animations (“init”, “start”, “end” and “post” to trigger new animations when other animations are initialized using init delay, started, ended or when an animation’s post delay ends)
  • added global animation event “unclick:any” to handle mouse release events
  • added global animation class “pointer” for animation at mouse position
  • added global animation actions executed after init/anim/post delay

Touch devices:

  • added detecting use of touch device for user input on current platform
  • added cycling through all zoom tilesizes in editor when using touch device

Bug fixes:

  • fixed some bugs with drag-and-drop support for level set zip files
  • fixed level editor copy/paste using Ctrl-c/v for custom/group/DF elements
  • fixed level sketch copy/paste via clipboard on Windows
  • lots of other bugs fixed in this release (see Git commit messages)

Now available on the download page!

Rocks'n'Diamonds released!

A new feature release is available which contains the following changes:

Levels & Artwork:

  • drag-and-drop support for level and artwork zip files on all platforms
  • zip files can be dropped into main menu or into level set selection menu
  • zip files placed into level (sub-)directory will be extracted at start
  • added support for level sketch copy/paste using Ctrl-c/v in level editor
  • also makes it easy to copy complete playfields between levels in editor
  • added support for graphics sets with dynamic window and playfield size
  • added special global animation mode ‘NO_TITLE’ for all but title screens


  • added request dialog to play again after game is over without solving level
  • added quickly toggling team mode by clicking on main menu “name/team” text

Bug fixes:

  • fixed bugs in game logic of “game of life” and “biomaze” elements
  • fixed many bugs related to local and network multi-player games
  • fixed many bugs related to virtual buttons when playing on touch devices
  • lots of other bugs fixed in this release (see Git commit messages)

Other changes:

  • removed support for SDL 1.2

Now available on the download page!

Rocks'n'Diamonds released!

A new feature release is available which contains the following changes:

Multi-player games (team mode and network games):

  • improved support for network multi-player games (plus lots of bugfixes)
  • network games can now be fully configured by using setup menu settings
  • when playing network games, the level to be played is now sent to all clients
  • added UDP broadcast to auto-detect network server in local network
  • multi-player levels now marked in main menu preview with network or team mode
  • fixed team mode games in R’n’D game engine (all players have to enter an exit)
  • added player option in level editor to let the first player solve the level

Virtual buttons on touch devices:

  • improved support for highly configurable virtual buttons on touch devices
  • options for transparency, grid size, highlighted and outlined virtual buttons
  • separately configurable virtual buttons for portrait and landscape mode


  • ultra-smooth scrolling using vertical sync (vsync) on supported devices

Game settings:

  • added setup option to directly play the next level after solving a level
  • added setup option to skip displaying the high scores after solving a level
  • added setup option to use extended list for game speed selection

Global animations:

  • added event actions (key events and screen buttons) to global animations
  • this allows for simulating key or button events when animations are clicked
  • added “passthrough” option to click several overlapping global animations

Other changes:

  • fixed bug with dragon fire destroying indestructible steel letter walls
  • fixed various other bugs (and probably added some new)

Now available on the download page!

Mirror Magic 3.0.0 released!

After 15 long years (and a little bit too late for easter), there’s finally a new major release version of Mirror Magic available! There are not many new features and changes to the game itself, as the main goal of this release is to keep the game playable on modern systems, and there is finally also support for Mac and Android systems.

This was all done by integrating the classic Mirror Magic game engine into the game Rocks’n’Diamonds as a new custom game engine, therefore using R’n’D as the new technical platform for this and any future release. This new major release of Mirror Magic is also a great example of how Rocks’n’Diamonds can be configured and customized to run as a different, stand-alone game (even though it is in fact just R’n’D with different levels and changed default artwork).

Besides support for new platforms, Mirror Magic now also offers new features already known from R’n’D like scalable window size and fullscreen mode, and solution tapes were added to the included level sets “Deflektor” and “Mindbender”.

Important update for Windows users (2018-04-11): The original 3.0.0 game packages for Windows contained a wrong executable that does not include a fix for a bug that occurs when playing levels of the set “Deflektor” using a joystick or the keyboard. The Windows packages have been fixed and can be downloaded again.

Now available on the Mirror Magic page!