Levels & Artwork
Note on installation of additional level sets
To add new level packages to Rocks’n’Diamonds, just download the archives, extract them into the “levels” directory and select the set you want to play from the “Levelset” main menu section – that’s all!
The best location to store new level sets and collections is probably not the “levels” directory in the Rocks’n’Diamonds installation directory (which also works fine), but the user data directory of Rocks’n’Diamonds, which is one of the following locations, depending on your system:
|Mac||Rocks’n’Diamonds/levels in your Documents folder|
|Windows||Rocks’n’Diamonds/levels in your Documents folder|
|Android||Android/data/org.artsoft.rocksndiamonds/files/levels in your Device storage folder|
Since version 220.127.116.11, you can also simply drag zip archives containing level or artwork sets using the mouse and drop them into the game window (either in the main menu or the level set selection menu, if you want to add the level set to a specific sub-directory). Alternatively, you can also copy them into the “levels” directory (or any sub-directory), and they will be extracted at the next program start.
The new Emerald Mine Club level collection
“Emerald Mine Club” (53155 levels in 603 level sets)
This classic level collection is completely updated with many new level sets from Emerald Mine Club disks that were missing before, with completely updated artwork that tries to be as close as possible to the original Amiga game, together with newly converted sound effects with highly improved audio quality.
The level collection aims to be a historical resource that should contain all existing Emerald Mine Club level sets now. Created by Emerald Mine players all around the world in the 80’s and 90’s of the last century, then collected and distributed by the Emerald Mine Fan Clubs of Holland, England and Australia.
Most level sets contain the original Amiga graphics (using either classic Amiga 500 style (ECS) graphics or advanced Amiga 1200 style (AGA) graphics with more colors – select your preferred graphics format either from the game engines setup menu or directly on the main screen using the widget on the right border if both graphics formats are available for the current level set). Also enjoy the original Amiga sounds (using either classic Amiga 500 style, low-pass filtered sounds or brillant Amiga 1200 style, high-quality sounds – select your preferred sound format also from the game engines setup menu). Many sets also include the original title screens and title messages of the corresponding EMC disk.
This level collection now also contains solution tapes for as many as 258 level sets, thanks to Bela Lubkin and Ryan Pineda.
(Explicit content warning: Approximately 1% of these level sets contain text and graphics that may offend you. If you don’t like Manga style illustrations or strange humor or if you are offended by images of human beings without clothing, please do not use this archive.)
The new Supaplex level collection
“Supaplex” (2567 levels in 30 level sets)
This completely updated package contains the original Supaplex levels, the classic “Supaplex Level Collection” series of add-on level sets and a few other sets.
In addition to the improved Supaplex game graphics known from Rocks’n’Diamonds, this collection also contains a custom artwork set to improve the classic Supaplex experience of the original game, while keeping some useful additions from R’n’D like the tape recorder.
If available, information from text files contained in the original level archives has been added as title messages to list the authors of the levels or provide other useful information about those sets.
Most of the level sets in this collection come with a complete set of solution tapes to prove that (and show how) these levels can be solved, if you should be stuck at a tricky level.
Special Feature: The level collection of “R’n’D jue”
“Sobigo” (51 puzzle levels, created in 2006-2007)
“R&D Puzznic” (65 puzzle levels, created in 2004-2007)
“Edit Inside” (one-level set “special”, created in 2006)
“Puzzle Mix” (61 classic levels, created in 2005)
“R&D West” (10 action levels, created in 2004-2005)
“Game Inside” (one-level set “special”, created in 2003)
“Bug Machine” (one-level set puzzle, created in 2003)
“J1 Edition” (41 classic levels, created in 2002)
Special Features: Completely different games in one single level
“Zelda II” (one-level set) – a total remake of “Zelda”
Another great “Legend Of Zelda” style game from Alan Bond:
- 1 world in 1 level
- 185 highly detailed rooms in 9 zones
- 10 weapons which you can cycle between
- 32 enemies
- 14 adventure objects and 9 adventure “blockers” (like rivers)
- 8 keys and doors
- 8 quest objects
- 10 game tunes which change when you enter different zones
- 30 people to talk to or signboards to read
- 16 other objects that talk
- 80 text messages (nearly 2000 words)
- 23 actions for Link in 4 directions
- custom shooting system
- working health system in true RPG fashion
- zoned items
- “bouncy” combat – knock enemies back by shooting them
- a zone which is one large puzzle
- health, items, weapon, ammo etc. all displayed in the side panel
- about 3 hours game play (possible to play in 90 minutes)
- an “epic” ending
“Zelda” (one-level set)
A great “Legend Of Zelda” style game from Alan Bond:
- 1 world in 1 level
- 200+ rooms in 7 zones
- 100 different enemies
- 10 weapons
- 8 “adventure” related objects
- 18 major room shapes
- 8 unique landmarks
- 12 additional overlapping room shapes (including rivers)
- a unique wall tile for every room
- lots of ambient background sounds that don’t irritate :-)
- health system, bonus health, and coin based health bonuses
- perfect combat system, enemies die when you shoot them
- about 2 hours game play (possible to play in 40 minutes)
- a cool ending
The Sokoban level collection
Additional levels contributed by other players
“Contributions 1995 - 2006” (2712 levels in 78 level sets)
Great add-on level sets with new, different artwork
“Snake Bite” (70 levels)
Awesome action puzzles by Alan Bond and Jürgen Bonhagen.
Game design, main artwork and 30 levels by Alan Bond.
Additional artwork and 40 levels by Jürgen Bonhagen.
“BD2K3” (43 levels)
A great Boulder Dash 2003 revival game from Alan Bond.
“Walpurgis World” (30 modern-style levels)
“Earth Shaker” (32 Earth Shaker style levels)
“Earth Shaker Explosions” (32 Earth Shaker style levels)
“Walpurgis Flashbacks” (100 traditional-style levels)
“Walpurgis Gardens” (50 modern-style levels)
Five action-packed custom element level sets by Jamie Cullen.
“AB Levelset 1” (85 levels)
“AB Levelset 2” (53 levels, based on “City Mining”)
“AB Levelset 3” (26 levels)
“AB Levelset 4” (17 levels)
Four inventive level sets by Andreas Buschbeck.
“Might of Elementals” (22 levels)
“Earth 3120” (14 levels)
“World of Amoeba” (10 levels)
“The rebellion of the Spaceship” (13 levels)
“Enhanced Emerald Mine 01 + 02” (23 + 14 levels)
Very nice level sets by Richard Kleber.
“BD Dream” (102 levels)
Great level set with a nostalgic atmosphere by Martijn Mooij.