Three years to the day after the release of the special edition “R’n’D jue II”
in 2019, Jürgen Bonhagen presents “R’n’D jue 2022”,
which is not a single game or level collection, but a collection of
five independent stand-alone games based on the R’n’D game engine,
but using completely different artwork, new game concepts, and some of them
even totally new game mechanics, which are not played with a game controller
or keyboard, but with the mouse or touch input!
R’n’D jue Pipeline
One of the absolute highlights of this new games collection is undoubtedly
the game “Pipeline”, a great puzzle game that can be played
completely using only the mouse or, on touch screens, your fingers!
(In fact, an Android version that can perfectly be played on a tablet
will be available soon).
The goal of the game is to connect individual pieces of pipe to form a
continuous pipe from a source to a destination field. But that’s not all by
far – there is a whole series of different obstacles to overcome on the way
to each level’s solution!
This game features three level sets: A tutorial level set with 14 levels to
learn the game elements and new mechanics, the main game with 100 levels,
divided into three parts with increasing difficulty, and a special “pure”
level set, with 25 levels using only the most basic game elements.
To learn the game mechanics, a dedicated
with screenshots and videos is available for this new game!
R’n’D jue Puzznic
The second highlight of the collection is a completely revised variant of the
already known game “Puzznic”, that was also part of “R’n’D jue II”, but
that is completely re-invented using only mouse click mechanics to play the
To solve a level, connect two or more “Puzznic” elements to make them
disappear until no elements are left on the playfield. What sounds simple
at first is a fascinating challenge in 100 levels.
R’n’D jue Sokoban
This is the third highlight of the collection, containing the completely new
“Sokoplus”, which takes the familiar gameplay of Sokoban to a whole new
experience by adding a number of new game elements, creating a challenging
new game of its own.
A total of 60 brand new levels is waiting for you, divided into 10 tutorial
levels that introduce the new game elements and uncomplicated rules, followed
by 50 more challenging levels for hours of fun!
R’n’D jue BD/EM
Another game in this collection is dedicated to fans of classic Boulder Dash
and Emerald Mine, but with a modern look and new levels. Many of the 175
levels of this game were part of previous versions of “R’n’D jue”, but are
remixed here with lots of newly designed levels that are divided into two
level sets, a first one with 100 levels of moderate difficulty, and a second
set of 75 levels for those who like more tricky challenges.
R’n’D jue II
A “final version” of this well-known game is included in the collection for
all those who like to use Jürgen Bonhagen game artwork to play a lot
of hand-picked level sets from Boulder Dash, Emerald Mine, Sokoban, the R’n’D
contributions and, not to forget, Jürgen Bonhagen’s own level sets!
Screenshots, Videos, Documentation and Downloads
The whole new R’n’D jue 2022 games collection with downloads for Windows,
Mac, and Linux plus a lot of screenshots, videos and game documentation is now
available from Jürgen Bonhagen’s web site, both in
Download packages for Android, which are especially desirable for the new games
“Pipeline” and “Puzznic”, will be available soon!
The most important feature of this new release version is a new screen in the
“Hall of Fame” that shows some more details for each score entry, together
with the possibility to replay the tapes for each score, which are loaded
from the score server.
Besides this feature, the new version contains the following additions,
changes and bug fixes:
- added key shortcuts to restart and replay/resume (before end) the game
- added music support for the browser version of the game
- added setup option to start game in pause mode
- added support for background images for loading screens
- added forward and backward cursor key navigation to all info screens
- added reading credits and program info from external text files
- added support for opening URLs for global animation event actions
- added “levelinfo.conf” options to rename levels with title “nameless level”
- fixed crash bug for some graphics configurations with global border
- fixed graphical bug when player enters exit using ultra-fast speed
- changed high score screen to show only non-empty score entries
- removed reloading artwork set for changed level set if not required
The new version is available on the download page!
I wish you all a Happy Easter! :-)
This new patch version is a recommended release, as it fixes several bugs:
- fixed crash bug when player was killed by explosion
- fixed crash bugs caused by accessing invalid array positions
- fixed truncating score to 16-bit value in score file
- fixed bug with automatically pausing tape before end for short tapes
- fixed redraw problems if screen is much larger than visible playfield
- added dynamically increasing number of digits for some game panel values
- removed some unused variables and other compilation warnings
Now available from the download page!
This is a minor update of the Emerald Mine Club level collection that adds
the following changes and fixes:
- fixed using game sounds from original games for a large number of level sets
- added missing wall element graphic (displayed using R’n’D graphics before)
- changed using larger font for player name on high score screen
The update is available at the
Levels & Artwork page!
A new minor release is available with the following additions and bug fixes:
- added check for custom elements being “next to” player or element
- added graphics animation mode “tiled” for tiled graphics on elements
- added graphics animation mode “random_static” (unchanged for each tile)
- added additional empty space elements that can be graphically decorated
- added counting mouse clicks on mouse click CEs when using step counter
- added showing mouse cursor for levels with mouse click custom elements
- fixed bug with playing sound and music loops on the music info screen
This release has some new features worth mentioning for creators of both
levels and custom graphics. The new custom element condition “next to” is
different to the already existing CE conditions in that it not only allows
to react to events, but also to static game engine conditions, namely to
game elements being next to other game elements (or the player). Before,
it was only possible to check for game states that resulted from moving or
changing elements, which was sufficient for many cases, but not all.
Another important enhancement are the new “empty space elements”, which
behave exactly like the normal, single empty space element, but can be
customized with custom graphics or animations, offering new possibilities
to create level graphics design without the usual black background.
This can be combined with two new graphics animation modes: “tiled” to use
larger bitmaps to decorate patterns of the same element in a level, and
“random_static” which works like the already existing “random” graphics,
but does not change on the same level position during the game.
Some example custom artworks and levels that illustrate the new features
will be published together with the announcement post for this new version
in the forum.
The new version is available on the download page!