That idea was mentioned for compatibility with Diamond Caves II here:
m&m wrote:e) steel exit
i also suggest adding objects: steel exit and steel exit (open). and something else to exit (normal): i'd like them to have the same graphics as in DC2 or DC3.
Daniel H. wrote:In general, I would really like it if we had an indestructible exit! I don't like the destructible ones all the time.
Tomi wrote:In the meantime, until an indestructible exit will be added, it should be possible in 3.2.0 to make a walkable indestructible CE that finishes the level when you enter it.
But.. the diffenence between a BD-exit and DC2/DC3 element of that,
the BD-exit used to be hidden among the steel walls while the DC2/DC3
element exposes the graphical sides.
Well, if you had an indestructible CE that you put next to the exit, you could do it in 3.1:
Since exits are destructible, that CE would place a blank space (or CE, or invisible wall that you will never see) over the exit whenever there is a power outage.
When the lights come back on, the first CE could place an open exit next to it (or a closed exit).
hm, but then the exit is not
invisible.
Yes, that would be a way to make it invisible.
But I thought, an exit special for the
invisible stuff, like the special exit for supaplex.
> A BD-steel exit would be nice in most for BD reference because that has
> to be insructiable and kind of hidden (if you know I mean)
Hidden means here: Looking like steel wall until all needed gems are collected -- this can easily be done by using a little "graphicsinfo.conf" that gives the closed exit the look of the normal (steel) wall. (Or normal wall, if the element is in fact destructible.)
Besides that: This special (steel) exit will probably be introduced when R'n'D gets its new, fully BD compatible engine!