Seriously, most of my CE making time is spent navigating the bloody palette. The new jump keys (insert,del,home,end,pgup and pgdown) help a bit....but they don't help me with my memory. It's just too much tunnel vision since the palette is so small and it trips me up every time! You know what I mean....you have a flash of inspiration how to make a certain CE work.....you start making it....great, it works....need to give it a quick "uses graphic of", and I'm then totally de-railed because I forgot where the blue tubes are!

I do however have a very good memory when it comes to screen position (you want to see how fast I can change an element's properties, I'll blow your mind

OK, this idea is bit mental, or is it?......I would find it very handy, would anybody else? How about a full screen sized palette which is toggled, and takes up ALL of the left side of the editor.
A picture paints a 1000 words....

As you can see we get all RnD and legacy elements in one page..(oh look I can see the blue tubes!)
There's not enough room for them all (hence the scroll bar on the right), but this could be spaced out, IE:- Page 1 is all the native elements, page 2+ are the custom,group and reference elements (has the same extendibility as the normal palette) You could even assign buttons for each group (BD,EM,CE+REF,User), there's room on the left for all of these buttons.
Bringing up the MegaPal is just a side bar button (or even better a hot key), and since it takes over the left side of the screen you can still use the element copy and paste functions. So how would it work? (I'd leave this one to Holger). Disappear when you click an element? Or stay until you tell it otherwise? Personally I'd use it to change a mouse brush, then disappear.
Anyway, the idea of the MegaPal is to remember where elements are by screen position. I only made this mock image a few minutes ago and I know that the blue tubes are in the middle of page 1, without looking

A big project I agree, but please think about this one Holger!
Another idea, customise the text tool....
How about changing what elements are printed when typing using the text tool? This could be placed in the editorsetup.conf like this:-
key_a: custom_12
key_s: steelwall
key_1: player_1
So instead of the usual abc you get your own elements....easy to add (I'm sure) but extremely powerful and handy. Imagine having a bevelled wall that uses about 9 elements (like BD2K3's walls), you could map these into a nice square on the keyboard...
(might look different on none UK keyboards) :-\
QWE
ASD
ZXC
These are the keys pressed to draw the edges and middle of a BD2K3 box. Handy because I don't even have to look at the keyboard to make one
