im pretty sure this has been mentioned before, by Martijn maybe?
anyhow, it would be great if the player explosion and contents could be customized for each individual player, for graphical reasons (an attractive new explosion method) or other reasons, personally i wanted to change the graphic of the exploding player, but due to the fact that the player explodes in a 3x3 explosion, it looks VERY odd, i really need a 1x1 explosion for it to look ok
and as stated, other engines have different player death methods, so if someone wanted to recreate another game using CE's, it wouldnt be how the player died in the original game
it could also be used to input some kind of "health" system, making so if the player gets hit, it explodes and creates another player (using a linear GE) and when you run out of "health" you finally die
player explosion type and contents
Moderators: Flumminator, Zomis
It's strange that this post got no replies.
I think that's a very good idea, and if it is discussed elsewhere, I'd like to know. I'm sorry but I can't help since I'm a RnD dummy.
I'm seriously making a New Year's Wish: understanding the CE technics to make a game with RnD.
(All the technics?
)
I think that's a very good idea, and if it is discussed elsewhere, I'd like to know. I'm sorry but I can't help since I'm a RnD dummy.
I'm seriously making a New Year's Wish: understanding the CE technics to make a game with RnD.

(All the technics?

Anyway, by the way, have fun!
Francesco
Francesco
No. I don't think the player explosion can be customized yet.Anonymous wrote:I've seen that you can change the explosion type in the element editor. Maybe you can change it for the player too.
Thank you, Francesco, for putting some life back into this, I think Holger has forgot about the thread and I hope he will reply to this later.
By the way, it's called "all the techniques".
It's a very good goal to have, but a very huge goal as well... since CE Techniques sometimes seems unlimited these days...
I sometimes make mistakes like this, because I have to choose among the variations of similar words in the languages that I speak. I thought that "Techniques" sounded more "French", and opted for "Technics" cause seemed more "English" to me - and because there is a kind of LEGO boxes called this way.Zomis wrote: By the way, it's called "all the techniques".
- All excuses, too lazy to look it up in the dictionary! ---
I'll get the WHOLE CE Tech in this life, and in the next I'll rewrite the sourceZomis wrote: It's a very good goal to have, but a very huge goal as well... since CE Techniques sometimes seems unlimited these days...

...monstruously off-topic... somebody delete this

Anyway, by the way, have fun!
Francesco
Francesco
> I think Holger has forgot about the thread and I hope he will reply to this later.
I have the feeling that I never read this... Maybe it was marked "read" (as described in the forum problems thread), so I missed it! :-o
OK, here we go:
> anyhow, it would be great if the player explosion and contents could be
> customized for each individual player, for graphical reasons (an
> attractive new explosion method) or other reasons, personally i wanted
> to change the graphic of the exploding player, but due to the fact that the
> player explodes in a 3x3 explosion, it looks VERY odd, i really need a 1x1
> explosion for it to look ok
Very good idea! And now that the player's appearance can be changed by CE actions, this step would be only logical.
I've just implemented this ("[x] use explosion from element: [<e>]"), and also added a player artwork start option ("[x] use artwork from element: [<e>]").
This way you can now just use a CE, give it some special explosion attributes (like "1X1" explosion, and butterflies instead of yellow emeralds as the result of the explosion), and set it to be the explosion element that should be used for the player.
> and as stated, other engines have different player death methods, so if
> someone wanted to recreate another game using CE's, it wouldnt be how
> the player died in the original game
Exactly.
> it could also be used to input some kind of "health" system, making so if
> the player gets hit, it explodes and creates another player (using a linear
> GE) and when you run out of "health" you finally die
Also a very good idea! This currently does not work, as the player cannot be re-created when he died. But I may change this in the future...
> > (All the technics? )
> By the way, it's called "all the techniques".
Just a little nitpicking: "technics" is indeed the correct English term for technical techniques (if http://dict.leo.org is right here)... :-)
I have the feeling that I never read this... Maybe it was marked "read" (as described in the forum problems thread), so I missed it! :-o
OK, here we go:
> anyhow, it would be great if the player explosion and contents could be
> customized for each individual player, for graphical reasons (an
> attractive new explosion method) or other reasons, personally i wanted
> to change the graphic of the exploding player, but due to the fact that the
> player explodes in a 3x3 explosion, it looks VERY odd, i really need a 1x1
> explosion for it to look ok
Very good idea! And now that the player's appearance can be changed by CE actions, this step would be only logical.
I've just implemented this ("[x] use explosion from element: [<e>]"), and also added a player artwork start option ("[x] use artwork from element: [<e>]").
This way you can now just use a CE, give it some special explosion attributes (like "1X1" explosion, and butterflies instead of yellow emeralds as the result of the explosion), and set it to be the explosion element that should be used for the player.
> and as stated, other engines have different player death methods, so if
> someone wanted to recreate another game using CE's, it wouldnt be how
> the player died in the original game
Exactly.
> it could also be used to input some kind of "health" system, making so if
> the player gets hit, it explodes and creates another player (using a linear
> GE) and when you run out of "health" you finally die
Also a very good idea! This currently does not work, as the player cannot be re-created when he died. But I may change this in the future...
> > (All the technics? )
> By the way, it's called "all the techniques".
Just a little nitpicking: "technics" is indeed the correct English term for technical techniques (if http://dict.leo.org is right here)... :-)
But I'm not speaking English, I'm speaking RNDishHolger wrote:> > (All the technics? )
> By the way, it's called "all the techniques".
Just a little nitpicking: "technics" is indeed the correct English term for technical techniques (if http://dict.leo.org is right here)...

(Okay, just kidding... actually didn't know that. Sorry for being wrong, but I think I'll continue to say techniques anyways... it's a habit for me now...)
It's slightly off topic, but since the first post speaks about health systems, I want to submit this new levelset of mine.
It's more a joke than a serious thing, but here it goes anyway.
http://spazioinwind.libero.it/entuland/rnd/arkading.htm
The funny idea is that in these levels you will play with Rockford which on his turn will play a videogame (he will "drive" one or more "speed pills" which move as "pacmans", taking emeralds, losing health touching "dynabombs" and gathering health picking up "Murphys"
Notice that dynabombs with different appearance *do have* different behaviour.
It's more a joke than a serious thing, but here it goes anyway.
http://spazioinwind.libero.it/entuland/rnd/arkading.htm
The funny idea is that in these levels you will play with Rockford which on his turn will play a videogame (he will "drive" one or more "speed pills" which move as "pacmans", taking emeralds, losing health touching "dynabombs" and gathering health picking up "Murphys"
Notice that dynabombs with different appearance *do have* different behaviour.
Anyway, by the way, have fun!
Francesco
Francesco