News

Special edition "R'n'D jue" released!

“R’n’D jue”, created in cooperation with Jürgen Bonhagen, is a special edition of Rocks’n’Diamonds with completely different graphics and sounds and a collection of outstanding level sets specifically designed for those who like to play puzzle and thinking games! In addition to Jürgen’s own level sets, “R’n’D jue” also contains a selection of level sets from the Contribution level collection that offer a similar level of puzzle game fun and fit well with the new artwork. See a detailed description of all features of “R’n’D jue”, along with a lot of screenshots, on Jürgen Bonhagen’s web site!

“R’n’D jue” can be installed as a complete replacement of the classic Rocks’n’Diamonds package. Most additional level sets from the Levels & Artwork section that can be played with Rocks’n’Diamonds can also be played with “R’n’D jue”! Especially the many level sets of the Emerald Mine Club level collection are now playable with completely new, high resolution and high quality artwork that was specifically created also with this level collection in mind! It is also possible to install “R’n’D jue” and Rocks’n’Diamonds side by side, as they behave as two completely independent games, which makes it very easy to play different kind of level sets in a different graphical environment!

If you just want to play Jürgen’s level sets with the classic Rocks’n’Diamonds, but without installing “R’n’D jue”, you can find all level sets shipped with “R’n’D jue” as a separate level collection package on Jürgen Bonhagen’s web site, just as before, or on the Levels & Artwork page!

“R’n’D jue” for Windows, Unix and Mac OS X is now available for download from the Download section and also from Jürgen Bonhagen’s web site!

"Zelda II" by Alan Bond released!

The new one-level set “Zelda II”, created by Alan Bond, is a total remake of “Zelda” that was released about one year ago. It is quite fascinating to see what can be created by clever use of ordinary custom elements with (extraordinary) custom artwork! “Zelda II” looks and feels like a completely different kind of game and contains techniques that were thought to be impossible using the existing possibilities of R’n’D level and artwork design! This is especially true for the inventory system, which allows collecting and changing between different weapons which all have their own ammunition. Another outstanding feature are dozens of people and creatures to “talk” to, using a special message system that circumvents the limited number of message envelopes to give valuable hints that may be needed to solve the game. Further enhancements were done to the shooting and combat system and also to the health system that works in true RPG fashion now. All these features, combined with impressive graphics, sounds and music, result in about three hours of challenging game play that will let you forget that it’s all just a single R’n’D level!

To play “Zelda II”, the latest version 3.2.4 of Rocks’n’Diamonds is required, which can be downloaded from the Download section.

“Zelda II” is now available from the “Levels & Artwork” section!

Rocks'n'Diamonds 3.2.4 re-released!

Important update:

The just released Rocks’n’Diamonds 3.2.4 contained a bug that could crash the game under certain conditions. This bug was fixed and the download package was updated accordingly.

If you already downloaded the new 3.2.4 package, please download it again from the Download section to get the fixed version!

Rocks'n'Diamonds 3.2.4 released!

This new version of R’n’D contains several new, smaller features and will be needed as the base for upcoming new and updated level sets; in particular, there will be an update to the EMC level collection soon which will use some of the new features mentioned below. The new version also fixes some program bugs, so it is recommended to upgrade to the new version.

Most important changes since last release version 3.2.3:

  • added file loader for native Diamond Caves II levels and level packages
  • added new elements for newly supported Diamond Caves II levels
  • added graphic configuration directives for control of game panel
  • added new setup option to select game speed (from very slow to very fast)
  • added new setup option to select scroll delay value (from 0 to 8)
  • improved handling of title screen images and title text messages
  • improved handling of title and menu screen fading definitions
  • extended (R’n’D based) EMC graphics engine that can display long animations
  • fixed broken editor copy and paste for custom elements between levels

For details, see the ChangeLog file (also included in the package).

Now available from the Download section!

The Rocks'n'Diamonds Manual finally released!

In the last years, Rocks’n’Diamonds was getting more and more complex, but there was only very few documentation available for it. Many people asked for a manual that would explain things that are hidden or less self-explaining.

Finally, Francesco S. Carta took a lot of time and effort and created The Rocks’n’Diamonds Manual!

This great new manual currently consists of the following four parts:

  • The FAQ (Frequently Asked Questions)
    This part was really needed, and it hopefully answers most questions that are asked again and again in the forum and by personal mail (including the famous “How does snapping work?” question).

  • The Program Manual
    This is the main part of the manual and describes the installation of the game, gives an overview of the menu structure (and especially describes the various options in the setup menu), the tape recorder, where your levels are installed and how to create your own level sets.

  • The Elements Reference
    This is a description of most game elements and how they interact with other elements, grouped by element type. In many cases this is more helpful than the single element descriptions in the level editor.

  • The Editor Tutorial
    This detailed description of the level editor not only shows how to use the various “drawing” functions (including information about the not-so-obvious aspects of some of the tools), but also explains in detail how to edit element properties, including a section about custom element programming, which makes it possible to create completely new game elements with unique, new features.

All four parts are also accessible from the manual’s start page.

Francesco has done a great job with the creation of this manual! Thanks a lot for contributing this outstanding work to the R’n’D project!

Also available from the Documentation section!