2009-06-17
For all fans of the Emerald Mine Club level collection, there is an update
available that adds the following 13 new EMC disks (and updates many of the
existing disks):
- Bond Mine 17.5 - Xmas Mine 2
- Crystal Caverns 4 (No. 21)
- Den Mine 13
- Down Under Mine 20
- Einstein Mine 23
- Emerald Dash 6
- Into Aladdin’s Caves 3
- Into The Dusty Mines 2
- Ruppelmine 7
- Snel Mine 1 (Almathera)
- Super Freak Mine Prof
- Tough and Deadly Mine
- Tutorial 1 NL
All in all, the collection now contains 50962 levels in 576 sets (with 43511
unique levels). With this update, the EMC collection seems to be complete now,
containing all EMC disks that were ever made publicly available.
As an addition to the already existing graphical title screens of many EMC
disks, text messages were added to many sets that were contained on the
original EMC disks (displayed as title messages just as it looked like when
booting those disks on the Amiga), which contain hints, credits or correction
notes.
For best results, use the latest R’n’D version 3.2.6.1 for playing the EMC
level collection!
The updated level collection package is available
here
or at the
“Levels & Artwork” section!
2009-06-15
This new version of R’n’D fixes the crash bug mentioned in the previous entry.
In fact, there was no need to change R’n’D itself at all, but to use a patched
version of the SDL library, which contains a crash bug in the current official
version as of today (which is already fixed in the code repository, but hasn’t
found its way into the current official version yet).
In addition to replacing the SDL library with a patched version in the R’n’D
package for Windows, there was also an additional fix to extend
backwards compatibility with existing levels, especially Zelda and Zelda II.
For details, see the ChangeLog
file (also included in the package).
Now available from the Download section!
2009-02-16
Many people encountered a critical bug that apparently has crept into
the current version 3.2.6.0 and that crashes the game.
Unfortunately, there’s no time to find and fix that bug and release a new
version at the moment.
Therefore, to play without problems, please switch back to the last stable
version 3.2.4 for now. A fixed version 3.2.6.1 will be provided as
soon as possible.
For “R’n’D jue”, please switch back to the last stable version
3.2.5.
Please see the Download section for
updated (downgraded) links!
Sorry for the inconvenience!
2008-11-30
After the update of Rocks’n’Diamonds to version 3.2.6.0, “R’n’D jue”
is now also updated to the same latest version of the game engine! More
information and download links can be found here:
2008-11-08
This new version of R’n’D contains several new, smaller features and will be
needed as the base for upcoming new and updated level sets; in particular,
there will be an update to the EMC level collection soon which will use some
of the new features mentioned below. The new version also fixes some program
bugs, so it is recommended to upgrade to the new version. (For details about
the current version number and the new versioning scheme, please read the
corresponding
pre-release announcement in the R’n’D forum.)
Most important changes since last release version 3.2.4:
- fixed crash bug when scrolling with cursor keys in editor
- fixed X11 crash bug when scaling images with width/height less than 32
- fixed X11 crash bug when blitting masked title screens over background
- fixed growing steel wall to also leave behind steel wall
- fixed custom element change conditions where a player element is used
- fixed bug with player relocation while the player switches an element
- fixed problems with re-mapping players on playfield to input devices
- fixed wrong behaviour of player option “no centering when relocating”
- added condition “deadly when " for custom elements
- added possibility to reanimate player immediately after his death
- added “element used as action parameter” to element change actions
- added optional initial inventory for players (pre-collected elements)
- added change page actions “set player inventory” and “set CE artwork”
- added switch for EM style dynamite “[ ] explodes with chain reaction”
- moved “level settings” and “editor settings” to two tabbed screens
- added level setting to start a level with always the same random seed
- added CE action “set random seed” to re-initialize random seed in game
For details, see the ChangeLog
file (also included in the package).
Now available from the Download section!