2005-08-17
As an absolute highlight of the upcoming “Contributions” level package,
here comes “Snake Bite” as a separate release – a double feature
level set presented by Alan Bond
(“BD2K3”)
and Jürgen Bonhagen
(“The Bug Machine”,
“Game Inside”).
“Snake Bite” contains two awesome level sets with both action and puzzle
style levels, great new artwork and a whole new game concept! See screenshots
of the level sets on the “Screenshots”
page for a first impression!
Important note:
You need
Rocks’n’Diamonds 3.1.1
to play “Snake Bite”!
See the full
documentation
of all new “Snake Bite” elements and
download
the game right now! (Also available from the
“Levels & Artwork” section.)
2005-08-16
This version is mainly a bugfix release, although it already contains most of
the features of the new Emerald Mine compatible game engine (but not yet fully
accessible from the level editor). New level sets containing native Emerald
Mine levels (which are not yet released, but may come soon) can already be
played with this new game engine.
Most important changes since last release version 3.1.0:
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of “editorsetup.conf” for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
Get it from the Download section now!
2005-01-20
The upcoming new version 3.2.0, which contains a new, additional Emerald Mine
compatible game engine, is ready for testing. Pre-release versions are
regularly announced in the Web Forum.
2004-12-16
The forum is temporarily down for maintenance today – please stand by!
[Update]
Everything’s up and running again now.
2004-09-04
In addition to the
existing documentation
by Niko Böhm, he has now also created a
Wiki based documentation project
for Rocks’n’Diamonds! (Both projects
are now also linked in the “Documentation” section.)
Feel free to join this project and add more documentation! :-)