1) add an QOL feature where the custom elements, group and levels autosave when switching levels or exiting the editor.
2) add the ability to add custom textures to custom elements and group elements.
3) increase the custom element limit to 750.
4) add 4 new levelsets.
4.1) mission game ( the windows store supaplex clone)
4.2) worm plex ( the Amazon app store supaplex clone )
4.3) 2 levelsets exclusive to RND ( one is easy, while the other is hard ) ( the premise of these sets is to slowly introduce the player more mechanics as the levels get harder and more interesting at every time )
4 ideas
Moderators: Flumminator, Zomis
Re: 4 ideas
To be honest, this looks like an automatically (maybe AI) generated post to me... 
If this is not fake (followed by some spam posts), I would suggest replacing this post with single posts for each idea (and maybe start with only one or two ideas for now), writing some more details about what your idea really is.
Ideas like "add 4 new levelsets" (even with those points that follow) seem to be not that useful.
And if your idea is to "increase the custom element limit to 750", it would be nice to see which kind of levels or level sets using custom elements you have created for which the current limit is not sufficient.
As I said ... your posts look a bit suspicious to me.
But feel free to prove me wrong.
If this is not fake (followed by some spam posts), I would suggest replacing this post with single posts for each idea (and maybe start with only one or two ideas for now), writing some more details about what your idea really is.
Ideas like "add 4 new levelsets" (even with those points that follow) seem to be not that useful.
And if your idea is to "increase the custom element limit to 750", it would be nice to see which kind of levels or level sets using custom elements you have created for which the current limit is not sufficient.
As I said ... your posts look a bit suspicious to me.
But feel free to prove me wrong.
Re: 4 ideas
for reference, mission game: http://www.mission-game.com/ (very alan bond bd2k3-esk graphics)
and worm plex: https://www.amazon.com/Perun-Labs-Worm- ... B00CUEJDEI
right away mission game has a "fire" object that was not originally in supaplex, and worm plex seems to have some kind of coin object, so they wouldn't actually be directly convertable to the supaplex engine and would need to be recreated with CEs
and worm plex: https://www.amazon.com/Perun-Labs-Worm- ... B00CUEJDEI
right away mission game has a "fire" object that was not originally in supaplex, and worm plex seems to have some kind of coin object, so they wouldn't actually be directly convertable to the supaplex engine and would need to be recreated with CEs
there are actually many levelsets exclusive to RnD if you know where to look: https://www.artsoft.org/rocksndiamonds/levels/2 levelsets exclusive to RND ( one is easy, while the other is hard )
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Blazindudereflamed
- Posts: 14
- Joined: Sat Mar 21, 2026 12:44 am
Re: 4 ideas
But you can make custom engines for it, it shouldn't be hard, right?ncrecc wrote: ↑Wed Mar 25, 2026 8:31 pm for reference, mission game: http://www.mission-game.com/ (very alan bond bd2k3-esk graphics)
and worm plex: https://www.amazon.com/Perun-Labs-Worm- ... B00CUEJDEI
right away mission game has a "fire" object that was not originally in supaplex, and worm plex seems to have some kind of coin object, so they wouldn't actually be directly convertable to the supaplex engine and would need to be recreated with CEs
there are actually many levelsets exclusive to RnD if you know where to look: https://www.artsoft.org/rocksndiamonds/levels/2 levelsets exclusive to RND ( one is easy, while the other is hard )
-
Blazindudereflamed
- Posts: 14
- Joined: Sat Mar 21, 2026 12:44 am
Re: 4 ideas
I can prove you wrong, because ALL of my text is NOT AI GENERATED, and it will never be.Holger wrote: ↑Wed Mar 25, 2026 6:49 pm To be honest, this looks like an automatically (maybe AI) generated post to me...
If this is not fake (followed by some spam posts), I would suggest replacing this post with single posts for each idea (and maybe start with only one or two ideas for now), writing some more details about what your idea really is.
Ideas like "add 4 new levelsets" (even with those points that follow) seem to be not that useful.
And if your idea is to "increase the custom element limit to 750", it would be nice to see which kind of levels or level sets using custom elements you have created for which the current limit is not sufficient.
As I said ... your posts look a bit suspicious to me.
But feel free to prove me wrong.![]()
Re: 4 ideas
Rocks'n' Diamonds is a personal project of one person. Holger adds features which he finds interesting to work on. With, of course, lots of input from these forums and elsewhere.
Asking for a roadmap is like someone demanding a roadmap of what you're going to eat for dinner for the next month.
Asking for a roadmap is like someone demanding a roadmap of what you're going to eat for dinner for the next month.
Re: 4 ideas
OK, OK ... it seems that I was wrong. Please stop trying to prove it by starting lots of new threads.I can prove you wrong, because ALL of my text is NOT AI GENERATED, and it will never be.
I just had that idea (not regarding AI, but regarding spam) because you added that random YouTube ad link, which was why I disapproved your second post to this forum...