Changing between 2 kinds of text elements

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BrownSky
Posts: 57
Joined: Mon Sep 24, 2018 4:04 am

Re: Changing between 2 kinds of text elements

Post by BrownSky »

Forgot to add:

I'm not much concerned with posting between the RnD level editor and the forum, my interests are more about using a 2nd program to make edits to a level which are hard to do in RnD.

BTW, the 3-digit representation can suddenly transform into 4-digit representation, once an element with a number more than 999 is added to the level, or part of the level that is selected with the Grab brush and copied; I don't know the finer details of how this works, but there are certainly _a lot_ of elements with 4-digit numbers - I think the numbers all begin with a 1, because the app hasn't reached the 2s yet... but oneday :wink:

John
BrownSky
Posts: 57
Joined: Mon Sep 24, 2018 4:04 am

Re: Changing between 2 kinds of text elements

Post by BrownSky »

Holger, you said you added the feature of using the "Shift" key to change between steel and non-steel text elements. Can I ask, will this apply in both situations:

a) at the time of adding the element to the level
b) holding down Shift and clicking on an existing text element

In my view, the second case is as important and useful as the first.

I've been investigating the aspect 'shift-click on an existing element' and I have found:

holding down Shift and clicking on eg:

- a pacman
-- causes it to rotate between different directions.

- diamond wall
-- toggles between diamond and diamond wall

- dynamite
-- toggles between burning dynamite and dynamite

- elements that have no 'opposite', or variants, do not change when shift-clicked.

- some elements that do have variants, eg ports, do not change when shift-clicked.

- some elements that do have variants, eg tubes, do not change when shift-clicked, but are placed adaptively when Shift is being held down.

There is probably a lot more to discover.

regards
John
filbo
Posts: 695
Joined: Fri Jun 20, 2014 10:06 am

Re: Changing between 2 kinds of text elements

Post by filbo »

It does seem clear that RnD already knows the elements 'by name', in order to support element-specific graphical tricks. So the ability to paste level excerpts in that sort of format seems like it wouldn't be super hard to do. And your reasons for wanting it seem sound...
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