In short, this is just a little quick testing levelset I did just because few days ago I created the top view for players, suggesting they would work well for a sokoban styled game. So yeah, here is Gokoban (as if, Go-sokoban, indeed, terrible pun, let's just roll with that).
Not really necessary to post screenshots, it's better to see it in game, so here's just the levelset itself.
GOKOBAN!
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- TheOnyxGuy
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GOKOBAN!
Previously known as Eizzoux (boooo)
- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
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Re: GOKOBAN!
Alright, alright, here's one screenshot, but not going to spoil much
Previously known as Eizzoux (boooo)
Re: GOKOBAN!
warioware meets sokoban. pretty neat. wish i could view at the end how many/which levels i completed, might be implausible though
- TheOnyxGuy
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Re: GOKOBAN!
Yeah, unfortunately, I haven't yet figured out a proper way to count filled and unfilled sokoban fields with CE. The "creation of" seems to be only reacting to CE objects and the "touching [element]" one is quite wacky, because it also reacts to player touching [element] for some reason, probably because when player approaches target element, it updates(?), I assume, so the CE reacts to it's update every time player touches it.
Previously known as Eizzoux (boooo)
Re: GOKOBAN!
Wow! 
How the heck does this even work?!
BTW: Cool chip tune, and perfect timing!

How the heck does this even work?!

BTW: Cool chip tune, and perfect timing!

- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
- Contact:
Re: GOKOBAN!
The song is Mixing Separations *final* by Diktaattori/laamaa (2000), by the way (or, as it's file in ModArchive called "chip5000.it")
Previously known as Eizzoux (boooo)