
A few things:-
Zomis, as you can see "exiting/entering" a CE isn't fast enough for animation, I hope you see what I mean now (it scrolls after moving)
It doesn't parallax scroll when the screen is static (anybody want to guess how I did that?)
You can fall off

Unlike the method I used in snakebite (entering exiting a CE under the player), I realised you don't need a CE under you! Just use player enters space! (strangely this works in sand!)
I also didn't know that you could use OffsetX,Y (and with minus numbers)
I thought those commands where for title screen artwork only!
This is great because you don't have to define all the frames for each pixel scroll, all you need to do is to duplicate your tile 3 times in a PCX, like this:-




And thats it! Now you can smoothly scroll and wrap-around this PCX in 4 directions (diagonals to)
I will be using offsetX,Y all the time from now on

http://www.ambience.2restinpeace.com/parallax.zip