[custom].exploding (gfx) doesn´t work any more ?

Found a bug in R'n'D? Report it here!

Moderators: Flumminator, Zomis

Post Reply
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

[custom].exploding (gfx) doesn´t work any more ?

Post by richard »

Fury... that "[custom].exploding: ..." for grapics doesn´t work any more !
I know I inserted that code with [custom] in EEM 2, where everythikng was OK, but now, it doesn´t work. Even not EEM 2.

Holger, maybe you have cleared it indirectly or something else... cause earlier it was there. So could you please re-implent it ? :D
User avatar
Holger
Site Admin
Posts: 3453
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

I'll check that...
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Post by richard »

Holger ?
User avatar
bojster
Posts: 458
Joined: Fri Jun 18, 2004 7:42 pm
Location: Poland
Contact:

Post by bojster »

Yes, that was him.
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Post by richard »

Yes, that was him.
I know, that was Holger... I just wait for his reply... >_>
User avatar
Holger
Site Admin
Posts: 3453
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

> I know, that was Holger... I just wait for his reply...

Hm?! I already have replied.
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Post by richard »

Hm?! I already have replied.
Hä ? You said in your above post, that you will check that... Since than I was waiting for your reply...
Zomis
Posts: 1501
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Post by Zomis »

Relax Ric, let Holger take his time. At least he have seen your post by now.
User avatar
Holger
Site Admin
Posts: 3453
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

> You said in your above post, that you will check that... Since than I was waiting for your reply...

If I don't write anything further, you can safely assume that I haven't checked it yet. And you can be sure that I keep you updated if the status of that issue changes to "fixed".

(And if I need less time for postings here to make explanations like the above, I may already have checked that, btw...)
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Post by richard »

Hmm... I thought you will say something like "I am working/checking that, I am setting it on my TODO" or "no, I will not repair that, impossible". I thought, you wanted not to do it...
Last edited by richard on Mon Jun 28, 2004 3:01 pm, edited 1 time in total.
Dr S

Post by Dr S »

Regarding my Gardens levelset, I recently noticed I had a problem that may be the same as richard's one.

I have a purple gemstone that shatters upon impact. The shatter effect is an explosion that has 8 frames of animation with a delay of 2, ie 16 frames total. But in 3.1.0 there is now a 17th frame, which is the same as the first, giving a brief but ugly glitch.

I have looked at the CE data, and there is a value that has been set to 17 that wasn't there before. (explosion delay, fuse delay or something). I can't change this value. If I do, it goes back to being 17 next time I look, even if I save the template. If you have the levelset, take a look for yourself.

Even odder, I have tried to make a new level using the template, and now the gemstone doesn't shatter at all - somehow the explode upon impact value has been switched off. The existing levels are unaffected.
User avatar
Grunt002
Posts: 148
Joined: Fri Jun 18, 2004 8:35 pm
Location: Canada, eh?

Post by Grunt002 »

It's him, It's Doctor Solan! (isn't it? :) )
YOU LIKE MY SIGNATURE DON'T YOU?
Post Reply