Fury... that "[custom].exploding: ..." for grapics doesn´t work any more !
I know I inserted that code with [custom] in EEM 2, where everythikng was OK, but now, it doesn´t work. Even not EEM 2.
Holger, maybe you have cleared it indirectly or something else... cause earlier it was there. So could you please re-implent it ?
> You said in your above post, that you will check that... Since than I was waiting for your reply...
If I don't write anything further, you can safely assume that I haven't checked it yet. And you can be sure that I keep you updated if the status of that issue changes to "fixed".
(And if I need less time for postings here to make explanations like the above, I may already have checked that, btw...)
Hmm... I thought you will say something like "I am working/checking that, I am setting it on my TODO" or "no, I will not repair that, impossible". I thought, you wanted not to do it...
Last edited by richard on Mon Jun 28, 2004 3:01 pm, edited 1 time in total.
Regarding my Gardens levelset, I recently noticed I had a problem that may be the same as richard's one.
I have a purple gemstone that shatters upon impact. The shatter effect is an explosion that has 8 frames of animation with a delay of 2, ie 16 frames total. But in 3.1.0 there is now a 17th frame, which is the same as the first, giving a brief but ugly glitch.
I have looked at the CE data, and there is a value that has been set to 17 that wasn't there before. (explosion delay, fuse delay or something). I can't change this value. If I do, it goes back to being 17 next time I look, even if I save the template. If you have the levelset, take a look for yourself.
Even odder, I have tried to make a new level using the template, and now the gemstone doesn't shatter at all - somehow the explode upon impact value has been switched off. The existing levels are unaffected.