Is a bit of self promotion Ok on this forum? Since BD inspired games in general seems to be on topic, I'm going to go ahead and ask if anyone is interested in looking at the one I'm working on, Abysm:
https://renons.itch.io/abysm
The first episode/demo with 18 levels is available for download, and if anybody is interested in playing and providing feedback I'd be most grateful.
It has hand-crafted pixels, an extremely lightweight story element, and atmospheric music (which I didn't craft, thereby saving the world from that particular calamity). The game was mainly inspired by BD, as I remembered it 35+ years after playing it on my C128, filtered through a more "realistic" theme. It explicitly favors smaller single-puzzle levels in lieu of the frequently large and sprawling levels that BD provided. I think it ended up sufficiently different from the source material to be considered it's own thing, and BD engine compatibility is an explicit non-goal, there are plenty of games that cater to that, R'n'D very much included

I'm hoping to finish the game with three additional episodes in late 2025, and might end up putting it on Steam, mostly to make it simple to get it running on my Deck, where all such things belong.