level specific graphics?

Got a cool idea that should be in R'n'D? Let's hear it!

Moderators: Flumminator, Zomis

Post Reply
User avatar
Darkon
Posts: 237
Joined: Sun Jun 20, 2004 9:19 pm
Location: UK

level specific graphics?

Post by Darkon »

is it possible to have elements use different graphics depending on the level?

like...

custom_1.001: test.pcx


i figured, it would take less space to add an extra piece of text to the graphicsinfo.cfg than to copy the entire template just to change an image
User avatar
Alan
Posts: 661
Joined: Fri Jun 18, 2004 7:48 pm

Post by Alan »

Oh I wish it was possible,

but it isn't. :(
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Post by Zomis »

Alan wrote:Oh I wish it was possible,

but it isn't. :(
Then we'll class it as a new idea. And a high-priority new idea aswell, since I hope it wouldn't be so hard to fix.
User avatar
Holger
Site Admin
Posts: 4122
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

Sorry, not possible.

And it will probably be impossible for the next versions, because currently all graphics are loaded when selecting that level set, which is OK for music (well, not really, if you're using MP3s) and only was a dirty hack for BD2K3, but when using different graphics, this could fill up your RAM probably a bit faster when you have a lot of different graphics for each level.

So this will require a major rewrite of the artwork loading engine, which is not a task for the near future.
Post Reply