Mainly it's about the new 'level_nr' animation mode, which selects a frame depending on the level number both for elements, global animations and, as I also found out, for 'graphic_X' animations, and also with the global anims reacting to level changes, even though it's just one action. Whatever...
It's purely technical thing and has no real development.
Trying out some things from the update (not all yet)
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- TheOnyxGuy
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Trying out some things from the update (not all yet)
Previously known as Eizzoux (boooo)
Re: Trying out some things from the update (not all yet)
Hey, that's cool trickery using the new ".anim_mode: level_nr" feature!
Didn't know that it could be used also for the screen border!

Update: OK, it's done using global animations, too -- I should have known.
Didn't know that it could be used also for the screen border!


Update: OK, it's done using global animations, too -- I should have known.

- TheOnyxGuy
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Re: Trying out some things from the update (not all yet)
I'm not sure if you noticed, but the letters in levels are also clickable and snappable (although they're quite problematic to click on), as the steel letters say. Basically it's testing out the .anim_event: ce_change function.
Also, some tiny things in editor.
Also, some tiny things in editor.
Previously known as Eizzoux (boooo)
- TheOnyxGuy
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