graphicsinfo.conf questions
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graphicsinfo.conf questions
Hello,
I'm making a levelset and I have this question:
How in the graphicsinfo.conf can I change the gems Rockfords changes to when after he has died?
I can't find it in the famous CE levelsets!
I'm making a levelset and I have this question:
How in the graphicsinfo.conf can I change the gems Rockfords changes to when after he has died?
I can't find it in the famous CE levelsets!
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> and dont forget to to change:
>
> emerald_yellow.moving:
> emerald_yellow.falling:
> emerald_yellow.collecting:
Hint: If you have changed "emerald_yellow:" to something different, all the other definitions "emerald_yellow.<action>:" will automatically change to the same (new) default settings. You only need to also redefine them if they should look different (like animated for moving etc.).
>
> emerald_yellow.moving:
> emerald_yellow.falling:
> emerald_yellow.collecting:
Hint: If you have changed "emerald_yellow:" to something different, all the other definitions "emerald_yellow.<action>:" will automatically change to the same (new) default settings. You only need to also redefine them if they should look different (like animated for moving etc.).
it works!
thank you!!!
thank you!!!

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OK, new question:
I want that one musicfile (intro.mp3) is only played in level 000 as background music. I have watched BD2K3 and I tried background.PLAYING.000 myself, but without success.
How can I do it?
I want that one musicfile (intro.mp3) is only played in level 000 as background music. I have watched BD2K3 and I tried background.PLAYING.000 myself, but without success.
How can I do it?
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> I want that one musicfile (intro.mp3) is only played in level 000 as background music. I have
> watched BD2K3 and I tried background.PLAYING.000 myself, but without success.
The token "background.PLAYING.000" is correct -- maybe you have a typo in your config file?
If all else fails, start with Alan's working BD2K3 "musicinfo.conf" and modify it until it does what you want (this is a good strategy in many cases).
> watched BD2K3 and I tried background.PLAYING.000 myself, but without success.
The token "background.PLAYING.000" is correct -- maybe you have a typo in your config file?
If all else fails, start with Alan's working BD2K3 "musicinfo.conf" and modify it until it does what you want (this is a good strategy in many cases).
And is it possible to have a background in level 000?
Then it will look like:
background.LEVEL.000 or so?
Then it will look like:
background.LEVEL.000 or so?
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and where can I change the border of an envelope? can't find it.
and the envelope letters?
and is it possible to have a envelope background which is not tiled?
and the envelope letters?
and is it possible to have a envelope background which is not tiled?
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> and where can I change the border of an envelope? can't find it.
"background.envelope_1" to "background.envelope_4" defines the border and background of an envelope.
> and the envelope letters?
Use "font.envelope_1" to "font.envelope_4".
> and is it possible to have a envelope background which is not tiled?
Yes; just use a graphic which has the same size as your open envelope.
See Juergen Bonhagen's one-level-set "bug machine" for a great example for this (which works only in a one-level-set: Juergen has used graphical envelopes using only envelope backgrounds)!
"background.envelope_1" to "background.envelope_4" defines the border and background of an envelope.
> and the envelope letters?
Use "font.envelope_1" to "font.envelope_4".
> and is it possible to have a envelope background which is not tiled?
Yes; just use a graphic which has the same size as your open envelope.
See Juergen Bonhagen's one-level-set "bug machine" for a great example for this (which works only in a one-level-set: Juergen has used graphical envelopes using only envelope backgrounds)!
thanks
and yet one more question:
is it possible to do that the highscore music is the standard halloffame.wav, but that level 101 has other music? How?
and my last question:
how big (in pixels: width, height) is an envelope of 30x20?
and yet one more question:
is it possible to do that the highscore music is the standard halloffame.wav, but that level 101 has other music? How?
and my last question:
how big (in pixels: width, height) is an envelope of 30x20?
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> is it possible to do that the highscore music is the standard halloffame.wav, but that level 101
> has other music? How?
You mean you want a different highscore music for a certain level? That's currently not possible; you can currently only configure the music while playing.
> how big (in pixels: width, height) is an envelope of 30x20?
Just multiply with the font size. Example: If you use a font of size 16x20, your envelope would have the size (16 * 30) x (20 * 20) == 480 x 400 pixels.
> has other music? How?
You mean you want a different highscore music for a certain level? That's currently not possible; you can currently only configure the music while playing.
> how big (in pixels: width, height) is an envelope of 30x20?
Just multiply with the font size. Example: If you use a font of size 16x20, your envelope would have the size (16 * 30) x (20 * 20) == 480 x 400 pixels.