We know that we can add some animations for elements' actions for any direction like when we are pushing its or when it's falling...
When I was adding pushing animations for zonk I added first pushing.left and pushing.right. It worked as needed. But when I also added pushing.down and pushing.up, first of them replaced other ones. I mean, pushing.down is being used as pushing animation for all directions what is not good. How does this happen?
[WRONG ONE] Weird graphicsinfo bug
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- TheOnyxGuy
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[WRONG ONE] Weird graphicsinfo bug
Last edited by TheOnyxGuy on Wed Feb 22, 2017 7:47 am, edited 1 time in total.
Previously known as Eizzoux (boooo)
- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
- Contact:
Re: Weird graphicsinfo bug
Only now I realized... That was my error! I just moved horizontal pushing animations for zonk to different coordinates and forgot to change xpos and ypos in 'graphicsinfo.conf'. What a fooliness
But now I'm really disappointed in myself, I need to be more attentive...

But now I'm really disappointed in myself, I need to be more attentive...
Previously known as Eizzoux (boooo)
Re: [WRONG ONE] Weird graphicsinfo bug
Thanks a lot for clarification! I really was worried about this, and thought about some horrible bug in the program...

But it's very good to know that it was only a configuration bug in the custom graphics definitions. Saves me a lot of time for debugging!


But it's very good to know that it was only a configuration bug in the custom graphics definitions. Saves me a lot of time for debugging!
