
This would be very handy for the likes of snap:- do something if player
snaps "everything", if you're making a custom control (like a weapon
cycle) and don't want to have to use a lot of group elements to check for
every snap type.
Would also work with other things to, like:- if player collects "everything"
then explode. Anything that is collectable will trigger this change page.
This would save lots of CEs and GEs.