split screen
Moderators: Flumminator, Zomis
I don't think that this is a bug; I think that it is just a feature that has not been implemented yet. 

The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
Wouldn't the players still be in the same area like they are now? Do the players have to be stuck in the same screen or has it changed since I made Netwars? (This is why it failed)

Half of the current screen would be way too small.
Dunno how hard it would be though, isn't just a case of adding another viewport? (it's that easy in Blitz3D BTW), but everything would be twice as slow? A Quadruple split would be impossible I think (like GoldenEye, Halo etc) unless the resolution was much higher.
I say all this now because it could be used for single player games too (If you could change the viewport sizes in the GIC). If the top screen was only 2 elements high and the bottom was 20, you could use it to debug off-screen CEs, or cool custom dashboards etc.
Well, utilising the full 800x600 screen would be a good place to startNot sure how much work it would be to add this, though...


Half of the current screen would be way too small.
Dunno how hard it would be though, isn't just a case of adding another viewport? (it's that easy in Blitz3D BTW), but everything would be twice as slow? A Quadruple split would be impossible I think (like GoldenEye, Halo etc) unless the resolution was much higher.
I say all this now because it could be used for single player games too (If you could change the viewport sizes in the GIC). If the top screen was only 2 elements high and the bottom was 20, you could use it to debug off-screen CEs, or cool custom dashboards etc.