>Zomis, I agree on everything you said.....but there is not one single free
>CE left!
Well, I was afraid of that
>I did have a realtime mini map! Instead of the message system I had a
>map that filled in as you explored and you saw it everytime you moved
>to the next screen....but it was so hard to get right and never really
>worked properly (you couldn't see one map square above because the
>mini-map maker had to go somewhere). The little black dots on the
>current map are the landmarks.....plus you have the handy room
>number so you shouldn't get too stuck!
Aaah, the landmarks! I see! That minimap problem sounds interesting... but difficult...
>Yes but that could be exploited! The room only clears when you kill
>everything......you could kill them all except one, exit , return and
>repeat.
>Plus there's no ceiling cap on the health......you could get it to 99999!

>BTW "the Shadow" (the fast screaming guy) leaves hearts
>sometimes.....but there's only one per room so that's ok.
Ah, that's right... didn't think of that

And I guess that's why the bushes always disappear after you've destroyed only one or two or so... so that you shouldn't go back and get them all again...
How is that "cleaned room" trigger stored by the way? Is it a CE value or so? Maybe if it was a CE value it could count how many you have cleaned, so that only those you haven't clean gets created again. But that's too difficult I guess and maybe requires more CEs...
>I honestly hate him to!

He always seems to appear when you need
>hearts, so you end up losing instead of gaining!
Yes indeed! And my health is rarely over 70 so I often need hearts!
>What I wanted to do with the health is a bit beyond me (mega maths!)
>Instead of 100 HP I wanted 5 hearts. The numbers 0-9 are a heart
>getting empty just like the real Zelda......so you start with 99999 HP (5
>full hearts), after 10 hits you have 99990 (4 hearts and an empty
>one)......but the next hit will have to start taking off 10's instead of 1's.
>The last heart will have to decrease by 10000......can anybody work this
>one out?
Ah... Quite interesting problem! Maybe it could be solved by using the CE score of some element, so that the CE score multiplies by 10 when the level score (aka. health) reaches 99990. How to manage that practically is probably a bit more difficult though...
>(Had to reload the tape quite some times, because my health is rarely
>much more than 100-200, so I died a bit more often than expected...

>Reloading that beast of a tape always took around 10 minutes.

)
Hey! Mine has only been 100 once and that's when I started! I never got above 100... but I've only played for half-an-hour or so...
>Well, to be honest, I did not look at the room number too often so far...
I look at that all the time, but I don't have much structure on it... it's just like "Oh well, 146 now...".
>> BTW "the Shadow" (the fast screaming guy) leaves hearts
>> sometimes.....but there's only one per room so that's ok.
>Haven't seen that yet...
I wonder if I have seen him or not... I've seen some annoying extremly fast thing in one room, but I always run away from him...
>As said, the last piece is still missing, and I think I will make a little
>break and invent something to make tape loading faster before
>continuing...

If you're going to make something like that, pleeeease share it with us! No cheating for yourself, ok?