uuuhhh.... WOW!!! Is this already possible in RnD??? Great, Alan! I am really beginning to think that you are the best RnD level creator of all! Very good work!
BTW, how far is the progress for the new BD2K6/7/8?? You were working on that, weren't you?
Last edited by Martijn on Sat Jul 15, 2006 9:33 pm, edited 1 time in total.
And all possible with CE's?
It seems that I have to investigate the CE's stuff...
Btw. If I go into pacman's house I'm captured. And have to wait until a pacman comes and kills me.
Sometimes the player is killed if he eat a energy pill.
(and if you want to switch back the menu is displayed with some thingsfrom classic game)
At all - Really impressive!!
GREAT WORK
Onto the next - there comes Deluxe Galaga .. I guess..
Once I think I'll my change my signature to "I understand exactly how Alan's Pacman works!" (And I'm totally serious, but maybe I won't remove the original sentence.)
*EDIT*: After about two hours, I understand exactly how Alan's Pacman works. But now it doesn't seem as one of the Most Complicated and Innovating CE Levels Ever Done (IMO that are Defender and Game Inside), so I've decided not to put it in my signature after all.
Last edited by Tomi on Sun Jul 16, 2006 7:59 pm, edited 1 time in total.
It seems that going into ghosts' house is considered cheating (the object you're captured into is named "no cheat").
Hehe yeah, well done for being brave enough to go in ...without this player locker you could eliminate a ghost from the next round simply by hovering over them. You shouldn't be able to go in there anyway.
Deluxe Galaga, as in the Amiga version? It's one of my all time favorite Amiga games....... but its beyond RND I fear.
> Unfortunately, the levelset menue looks strange, is this a bug of RnD?
No, it's not a program bug, but just some artwork definitions that do not fit well for other screens than the main menu -- I assume that Alan just cared about the main menu here. (It's possible to add definitions use the "normal" graphics on the other screens...)