REALLY Hard Level (and hopefully more)
Moderators: Flumminator, Zomis
REALLY Hard Level (and hopefully more)
I was playing around with the original EM levels, and... I think I made one way too hard. So I'm gonna see if any of you can do this one. Remember level 17, with the magical wall and yams? Well, you need to get EVERY stone this time. And, there's something a bit different which is the part that makes it TOO evil. If anyone can get a tape of this, I'd be in awe at their playing skills and/or patience.
Also, as I hopefully make more levels (maybe not so evil) I think I'll stuff them in this thread rather than make a new thread for all of them. Cleaner that way.
Also, as I hopefully make more levels (maybe not so evil) I think I'll stuff them in this thread rather than make a new thread for all of them. Cleaner that way.
OK, so here's the tape: http://roger4.net/~bojster/rnd/tapes/WA ... D/001.tape
Am I the best or what?
Thanks for that bit of entertainment
Am I the best or what?

Thanks for that bit of entertainment

- TheVirtualVortex
- Posts: 29
- Joined: Sat Jun 19, 2004 9:01 am
- Location: France
hard levels
Hmmm, I'll just try it.
Too bad that there are so many hard levelsets and less "simple" levelsets :-\
Too bad that there are so many hard levelsets and less "simple" levelsets :-\
I finished one of the smaller projects I've been working on... a complete set of element docs. Yeah, I know AB Graph has some, but the English isn't great at all, and there's a few docs on custom elements geared only for his sets. This would hopefully be a lot more able to be plugged into RnD and save Holger some work...
> I finished one of the smaller projects I've been working on... a complete set of element docs.
> Yeah, I know AB Graph has some, but the English isn't great at all, and there's a few docs on
> custom elements geared only for his sets. This would hopefully be a lot more able to be plugged
> into RnD and save Holger some work...
Great work! Yes, that's some of the things that's still missing (and that I somewhat forgot about the last time). I'll incorporate it into one of the next versions! Thanks a lot! :-)
BTW: You can also use "element class" names for the filenames, for example, instead of four files "arrow_down.txt", "arrow_left.txt", "arrow_right.txt" and "arrow_up.txt" (with all the same content), you can also simply use one file "arrow.txt". (These "element classes" can be found in the file "src/main.c" in the list "struct ElementInfo element_info[]".)
Thanks again! :-)
> Yeah, I know AB Graph has some, but the English isn't great at all, and there's a few docs on
> custom elements geared only for his sets. This would hopefully be a lot more able to be plugged
> into RnD and save Holger some work...
Great work! Yes, that's some of the things that's still missing (and that I somewhat forgot about the last time). I'll incorporate it into one of the next versions! Thanks a lot! :-)
BTW: You can also use "element class" names for the filenames, for example, instead of four files "arrow_down.txt", "arrow_left.txt", "arrow_right.txt" and "arrow_up.txt" (with all the same content), you can also simply use one file "arrow.txt". (These "element classes" can be found in the file "src/main.c" in the list "struct ElementInfo element_info[]".)
Thanks again! :-)