Holger wrote:
HerzAusGold, this is all really impressive work!!!
Nice to hear this..
Please forgive me that I wasn't able to test it earlier (haven't tested under Windows before,
but only looked at the source code under Unix) --
I have now run and tested it under Windows XP. That special Sokoban mode is really impressive!!
A whole new experience when playing Sokoban levels, really!
Very easy to use, and a lot of fun!
So let me calc - released on Wed Nov 16 - you have some days in your life without fun...(just kidding)
<a href="viewtopic.php?t=582&start=0&postdays=0&postorder=asc&highlight=">Sokoban</a>
When I think about it, this Sokoban mouse mode could also be used for all other R'n'D
levels as well! Moving through/over anything walkable and diggable,
dropping things with the right mouse button,
snapping with the left mouse button (pressing at the player tile and then moving
to the direction to snap, or some similar solution).
Ah, crazy idea..
Ehhh. Do you not played snake bite with it... (click on an empty space)
But be aware the algo is not very clever, using only the shortest way...
Oh. May be a door is usefull to switch this feature on/off.
When using this, it seems that I sometimes ran into minor bugs --
the player did not stop moving then (well, hitting a lamp and still trying to move on).
In most cases, the player was stuck at the left side of the level and didn't want to move anymore
-- sometimes it was even impossible to move on using the keyboard.
Have you also encountered this problem, or is this a problem that only occurs on my system?
Yep this is the nasty bug I mentioned. Click on a wall is may be usefull.
You can try sokomode=3 this is stable (but not taped).
And if you find the bug - I forgive you forever...
The download feature using the cURL library is really cool
(although I wasn't able to to get it to work right now --
tried with the example command lines from your initial post, but without success)!
This is something that was indeed planned for a long time for R'n'D --
I think Flumminator suggested it some (long) time ago.
Upps. I think you have no write access to ("C:\temp"). Sorry - In the next release this is never necessary.
The ultimate solution for this would be a level set selection screen that always offers each
and every level set that is available for R'n'D, always up to date,
by fetching a level set list at program startup (when it is older than, say, one week),
and transparently download the corresponding archives from the web,
also extracting it in the background!
So dont wait make the list and the menu for it (use my list stuff ...
This level set list would just contain the canonical level set names
(like also used for network games, like "snake_bite", while the verbose name "Snake Bite"
is displayed to the user) and the corresponding URL at my site, at Zomis' file archive or
Martijn's BD site (or any other site).
Keeping this list automatically up to date would be fairly easy. When playing network games,
it won't be needed anymore to check if everybody has the corresponding sets installed,
as they would simply be downloaded when needed. And submitting network wide highscore entries
(with their tape files attached as a "proof" for everyone) would
then only be the logical next step!
... with a record which contain all of the things you keep in mind).
Oops, seems that I was auto-logged out!
Yep, this sometimes happen...