Ya know what, that just hit me that technically the (relatively) recent inclusion of newer SDL libraries actually brought this idea to reality, since now modular tracks not only loop properly, they also don't have any kind of weird delay... Let me explain.
Before 4.4.2.0, modular tracks (MOD, IT, XM, S3M) were basically treated like they're converted into MP3/WAV. At least I see it that way because whenever you put a looping tracker music into use in an R'n'D levelset, the song does indeed loop, but not quite correctly, there's a slight pause until the song finally cuts to silence and then starts off again.
Yet again, the best example to that - Reflektor. To be more specific, in demos 4 and 5, there's the TITLE_INITIAL disclaimer screen that has it's own music with global anims pulsing to it's beat. The thing is, for the reason I just mentioned (at least I theorize that it somehow does it like that, I'm not sure), the song wasn't quite looping well and was always off in the end, there was that short delay, which frustrated me. So I did a little workaround and just... make the global anims have a short additional delay on the last beat to keep the loop synced. Open the levelset in 4.4.1.3 and you'll see what I mean.
But as I opened the levelset in 4.4.2.3, I not only noticed that the MOD music started sounding... a bit different, like, a bit closer to how it sounded back in the days of R'n'D 2.0.0, but not as noisy and crispy, a fine line between absolutely crusty sound and severe smoothing to the likes of SNES's sound chip. But also the songs now loop as they should, as they do whenever you play them on actual Amiga or with a Mod tracker. And I mean that both in the now absent delay at the end of the track way and the track having the intro part that only repeats once and then plays the looping part over and over way.
What that basically meant is that, first, the disclaimer song now loops without any delay, which means the animation is now going to be delayed (which is fine, very simple to fix for a next demo, if I ever release it, gosh darn it, let alone the full levelset), plus one of the songs that I specifically cropped for the levelset (sparkling_remix.mod, the Level X-3 song) can now be properly included as the full song.
Here's the video showing off RF disclaimer differences in 4.4.1.3 and
4.4.2.0 4.4.2.3 (oops...):
Youtube video link