Widerscreen [996x560]

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Flumminator, Zomis

Post Reply
User avatar
TheOnyxGuy
Posts: 682
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Widerscreen [996x560]

Post by TheOnyxGuy »


A small upgrade to my old and honestly kind of dated graphics set "Widescreen mode [800x560]" with some additional little tweaks. Now the screen is notably wider, to the point where it's wide enough to fill 16x9 screen.

Besides the wider screen, there are some small tweaks and additional features that are now coming in this pack as "addons", the idea that was originally considered for currently discontinued (for valid reasons, at least in my eyes) R'n'D 64 project. Most of these addons are originating from other small graphics packs and even other projects of mine. Some are ON by default, some are OFF, but they can be toggled by renaming their respective files (check the file "!!! Addons !!!.txt" for more info).

For example, one of the addons is just called "Miscellaneous tweaks" and for the most part it just adds few little graphical tweaks I did in Rocks'n'diamonds 2013 gfx/sfx/mfx pack of all things, plus changes some of the editor icons to better distinguish some engine specific elements (that idea also technically originated in R'n'D 64). Plus there's the idea of displayed inventory slots I did in "Two last elements in inventory", but instead of just adding large empty slots both dynamite icons are gray and get replaced with the icons of whatever droppable explosive you have (NOTE: only dynamite, em_dynamite, sp_red_disk and dynabomb are adapted for that, custom elements won't work well with that). Another example is my EM-styled EMC gates and keys 5-8, which is disabled by default here, don't worry about that, but if you want, then of course you can enable it yourself manually (again, see the "!!! Addons !!!.txt" file).

There are also some BDX related UI features, but for now they're not only added as a separate addon as, but they're currently in the "EXPERIMENTAL" state as you can't really make them properly hide and show depending on the engine you're playing (currently only "mm_engine_only" exists, as far as I know), so if you want to turn them on, be aware that it won't combine well with everything else.

And at last there are some changes that aren't added by addon like the "SPELLS" bar that is usually introduced in "MM engine interface tweak" and display of all nine keys from "Rocks'n'diamonds - Show keys 2014". Unfortunately, yeah, I didn't make that a toggleable addon for now, although I'm not sure if that really matters. Maybe I'll make them a toggleable addon as well, but for now I can't be sure.

Screenshots:

Main menu
Main menu
rndwider01.png (211.39 KiB) Viewed 65 times

Playing with four players
Playing with four players
rndwider02.png (711.45 KiB) Viewed 65 times

Editor with quite a few element icon changes, for better recognition, ya know.
Editor with quite a few element icon changes, for better recognition, ya know.
rndwider03.png (989.98 KiB) Viewed 65 times

Showcasing both key UI display and the dynamite inventory icons
Showcasing both key UI display and the dynamite inventory icons
rndwider04.png (1013.39 KiB) Viewed 65 times

The "Addons" tab seen in the INFO menu
The "Addons" tab seen in the INFO menu
rndwider05.png (206.61 KiB) Viewed 65 times

Playing with the EM styled EMC keys addon enabled and Player name addon disabled
Playing with the EM styled EMC keys addon enabled and Player name addon disabled
rndwider06.png (306.7 KiB) Viewed 65 times


Video: [link]


Download link:
84071265__gfx_widescreen_2026_by_tog__70162583.zip
The file
(131.75 KiB) Downloaded 11 times

Previously known as Eizzoux (boooo)
Post Reply