add "override custom menu text" option
Moderators: Flumminator, Zomis
add "override custom menu text" option
it is a little uncanny that right now, custom menu text is the only per-levelset custom asset the user cannot override
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- TheOnyxGuy
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Re: add "override custom menu text" option
Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet
Previously known as Eizzoux (boooo)
Re: add "override custom menu text" option
nope! hence the screenshot where the default RnD graphics are used (graphics override) for a Krissz_Boulder_Dash levelset; the graphics of the levelset have been overridden but the custom menu text cannot beTheOnyxGuy wrote: ↑Tue Dec 23, 2025 2:47 pm Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet
Re: add "override custom menu text" option
You are right, menu texts should override as well! I will have a look why this doesn't work as intended...
- amirnatsheh7
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Re: add "override custom menu text" option
i think i should translate into russian
name: amir natsheh
Age: 17 (i'm teenager now)
gender: male/boy
country: israeli
Like: rnd, PT, Sth, SMB series, AB (antonblast) and more!!
dislike: R34, scammer and etc
Age: 17 (i'm teenager now)
gender: male/boy
country: israeli
Like: rnd, PT, Sth, SMB series, AB (antonblast) and more!!
dislike: R34, scammer and etc
- TheOnyxGuy
- Posts: 663
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
- Contact:
Re: add "override custom menu text" option
Interesting... That also reminds me that "program_title" and "program_copyright" also don't override despite being written in the graphicsinfo.conf, although pretty sure that's very much intentional in that case. Not sure about the menu texts one though
Previously known as Eizzoux (boooo)
Re: add "override custom menu text" option
It's fixed in version 4.4.1.2 now!You are right, menu texts should override as well! I will have a look why this doesn't work as intended...
Not sure about these ones... I fixed something more about text definitions defined in "levelinfo.conf" and "graphicsinfo.conf" files, but it's also a bit debatable which definitions should have priority over which (as defined at other places)...Interesting... That also reminds me that "program_title" and "program_copyright" also don't override despite being written in the graphicsinfo.conf, although pretty sure that's very much intentional in that case. Not sure about the menu texts one though
But I have just added the following lines to file "graphics/graphicsinfo.conf" inside a custom / private level set, and it works just as expected (that is, changing the corresponding texts in the main menu for this specific level set):
Code: Select all
program_title: Holger's Game
program_copyright: (c) 2026