add "override custom menu text" option

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ncrecc
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add "override custom menu text" option

Post by ncrecc »

it is a little uncanny that right now, custom menu text is the only per-levelset custom asset the user cannot override
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TheOnyxGuy
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Re: add "override custom menu text" option

Post by TheOnyxGuy »

Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet
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ncrecc
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Re: add "override custom menu text" option

Post by ncrecc »

TheOnyxGuy wrote: Tue Dec 23, 2025 2:47 pm Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet
nope! hence the screenshot where the default RnD graphics are used (graphics override) for a Krissz_Boulder_Dash levelset; the graphics of the levelset have been overridden but the custom menu text cannot be
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Holger
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Re: add "override custom menu text" option

Post by Holger »

You are right, menu texts should override as well! I will have a look why this doesn't work as intended...
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amirnatsheh7
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Re: add "override custom menu text" option

Post by amirnatsheh7 »

i think i should translate into russian
name: amir natsheh
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TheOnyxGuy
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Re: add "override custom menu text" option

Post by TheOnyxGuy »

ncrecc wrote: Tue Dec 23, 2025 2:51 pm nope! hence the screenshot where the default RnD graphics are used (graphics override) for a Krissz_Boulder_Dash levelset; the graphics of the levelset have been overridden but the custom menu text cannot be
Interesting... That also reminds me that "program_title" and "program_copyright" also don't override despite being written in the graphicsinfo.conf, although pretty sure that's very much intentional in that case. Not sure about the menu texts one though
Previously known as Eizzoux (boooo)
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