Some TOG's mobile puzzles

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TheOnyxGuy
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Some TOG's mobile puzzles

Post by TheOnyxGuy »

Well, I see how people on this forum loved to make more and more puzzles. I think I have a choice: make some own puzzles when I'm not able to work on needed levelset or just forget it and play another Android game. I chose first, so. Here we go!
Sorry that I didn't use standard game elements' icons from Level Sketch.

Image
Supapuzzle_0001
Infotrons needed: 11

Image
Emeraldpuzzle_0001
Jewels needed: 13
Previously known as Eizzoux (boooo)
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TheOnyxGuy
Posts: 658
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
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+ Puzzle Number One!

Post by TheOnyxGuy »

Here's a little puzzle with trickery,
This is falling up from mistery,
If you wanna play it like a number one,
You must to know what's up with all these ports at all.


Image
Infotrons needed: 10
Previously known as Eizzoux (boooo)
ncrecc
Posts: 307
Joined: Thu Jul 12, 2018 12:59 am

Re: Some TOG's mobile puzzles

Post by ncrecc »

TheOnyxGuy wrote: Fri Nov 04, 2016 9:22 pm Well, I see how people on this forum loved to make more and more puzzles. I think I have a choice: make some own puzzles when I'm not able to work on needed levelset or just forget it and play another Android game. I chose first, so. Here we go!
Sorry that I didn't use standard game elements' icons from Level Sketch.

Image
Supapuzzle_0001
Infotrons needed: 11

Image
Emeraldpuzzle_0001
Jewels needed: 13
do you still have these levels? the images are dead
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TheOnyxGuy
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Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
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Re: Some TOG's mobile puzzles

Post by TheOnyxGuy »

At first I thought I wouldn't be able to find them because I completely forgot what these even are after so much time, but fortunately, the still persistent links still helped me find where the images are being linked from. They're from russian social site "VK" (aka VKontakte), which I guess at one moment stopped supporting direct image links for other sites. Anyways, fortunately for me, I hadn't removed the original images and I can reupload them here just fine.

N9XBYFr0bIO4dCjt7x0Q69DcOqiLXW-u000d3WnyIRvItJ9VzuxJjp3Gyu0ja7uY8tZmKw.jpg
N9XBYFr0bIO4dCjt7x0Q69DcOqiLXW-u000d3WnyIRvItJ9VzuxJjp3Gyu0ja7uY8tZmKw.jpg (382.1 KiB) Viewed 178 times
Emeraldpuzzle_0001
Jewels needed: 13
JFGMxp195aUlM8DGGgZNUrjsO57Ph0FTfBHIi_8ZXCmcdz41FNKhLKF6AuyUAlCyA97vPg.jpg
JFGMxp195aUlM8DGGgZNUrjsO57Ph0FTfBHIi_8ZXCmcdz41FNKhLKF6AuyUAlCyA97vPg.jpg (298.38 KiB) Viewed 178 times
Supapuzzle_0001
Infotrons needed: 11
Previously known as Eizzoux (boooo)
filbo
Posts: 719
Joined: Fri Jun 20, 2014 10:06 am

Re: Some TOG's mobile puzzles

Post by filbo »

Unlike the other recently discussed puzzle (viewtopic.php?t=2572) -- these three are presented as images, not backtick-inlined RnD elements.

@TheOnyxGuy, do you have them as saved RnD level files? Could you upload in either that form, or the backtick inlined format?

Otherwise, every viewer has to start by re-creating the levels themselves in the editor (which I'm sure is super easy to get wrong...)

=====

Or, well, alternatively, has anyone else gone through the reconstruction process and can upload these as usable level data?! :)
filbo
Posts: 719
Joined: Fri Jun 20, 2014 10:06 am

Re: Some TOG's mobile puzzles

Post by filbo »

(or maybe that software recently used to mine out the Kriszz levels could be applied...?!?)
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