in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
Moderators: Flumminator, Zomis
in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
attached is an intense level where Rockford must make his way to the exit before the firefly kills him. this level is solvable in 4.4.0.5 if you immediately start moving up, but in 4.4.1.0, rockford is delayed for one extra turn after the inbox opens, so the level is impossible.
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Re: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
Argh! I messed up the new "zigzag diagonal movement" in the BD engine! 
Thanks a log for reporting this nasty bug!
This bug is fixed in the latest version 4.4.1.1 now!
Thanks a log for reporting this nasty bug!
This bug is fixed in the latest version 4.4.1.1 now!
Re: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
ncrecc, you make a lot of nice levels. Have you released any levelsets?
John
John
Re: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
if you're so impressed by an example level i made whose purpose is to show that rockford moves slightly later than in previous versions, and that can only be solved by an exact yet trivial input sequence, i'll take pleasure in how easy it will be to make an acclaimed levelset
aside from my spare puzzles (1, 2, 3, 4) i have contributed the "ncrtorial" levelset that appears in recent versions of RnD and covers elements the previous tutorials did not (mainly EMC elements and DC2 magic walls).
i am intermittently making a Boulder Dash tutorial levelset for RnD that makes some nice aesthetic use of sloped dirt & sloped walls, so you can look forward to that