Let's just say, I haven't visited my own levelset for a while, and... Yeah, some of the (relatively) recent changes to info screens have sorta broken it, at least Levelset Info page for sure.
Also for some reason main menu's "Start Game" button loses "ta" whenever I leave any subscreen, even gameplay.
Both issues persist in all demos (excluding the joke demo) and the build I currently have in works.
[4.4.0.4] About Info screens + "S RT GAME"
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[4.4.0.4] About Info screens + "S RT GAME"
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[4.4.0.4] About Info screens + "S RT GAME" (2)
For comparison, here I downloaded version 4.3.7.2 (because it was just the first one that caught my eye, don't mind the specificity), copied all RF versions in it and opened same levelsets on 4.3.7.2 and 4.4.0.4 on respectively.
(AIMP on the bottom, oops)
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[4.4.0.4] About Info screens (solved the "S RT GAME" issue)
Just remembered why two specific characters of "Start Game" were disappearing. I completely forgot that Holger added the Level Info and Level Story pages for Info screens and put a new shortcut button for one of these in main menu. Because I made original envelopes (not MM envelopes) invisible in RF, envelope was just rendering over these two characters. Of course moving this button away fixed the issue.
Although that may potentially mean that some of the older levelsets can also have such issue. I feel like the "Level Info" and "Level Story" pages should be gone if there is no such docs even present in the levelset. Like, it would only display if at least one doc is present they would show up along with the main menu button.
Although that may potentially mean that some of the older levelsets can also have such issue. I feel like the "Level Info" and "Level Story" pages should be gone if there is no such docs even present in the levelset. Like, it would only display if at least one doc is present they would show up along with the main menu button.
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Re: [4.4.0.4] About Info screens + "S RT GAME"
Oops, that should not happen. I'll have a look what broke it ... looks weird, all those black rectangles. 
Regarding the missing "TA" in "S RT", you're right, of course. moving the level info icon off-screen should fix it.

Regarding the missing "TA" in "S RT", you're right, of course. moving the level info icon off-screen should fix it.
Sounds reasonable. So far, I just kept the menu entries (like "Title Screen", with a note that there is no title screen, if none defined), but if there are many such entries without any content, it could be confusing if they are all empty.I feel like the "Level Info" and "Level Story" pages should be gone if there is no such docs even present in the levelset. Like, it would only display if at least one doc is present they would show up along with the main menu button.
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[4.4.0.4] Theorizing about Info screens
Judging by the fact that scrollbar also appears in info screens, I assume these screens now have specific confinements which they are going out of now. The way I've done levelset info in RF is that I want to have custom title and subtitle in levelinfo screen for each page. But can't really move the actual title_1 and title_2 out of the levelinfo screen, but I could at least override them if I just move the entire readme page up to cover it up completely, which worked as I intended it to work. But in this update it seems the line spacing got sort of circumcised and now can't be 0 pixels offset (you can see the pictures being split in half because they're custom font with parts of these pictures as characters).
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[4.4.0.4] About Info screens update
Okay, so, I managed to manually fix that (almost, I don't know what's happening on the bottom there) as well, the problem was that some of the spacing features weren't exactly working originally, they were a bit unpredictable, which is not relevant anymore and can now be used a bit more properly.
Well, almost... There's still some weird extra space of 'background.INFO[ELEMENTS]' drawn below the whole screen, which I assume is an issue of maybe readme height, I'm gonna try to investigate that a bit more...
Originally 'menu.top_spacing', 'menu.line_spacing' and 'menu.extra_spacing' were... A bit strange, to say the least, because some of the values they used were... I don't know, they were just kind of off. Like, for line spacing it was I think 4 originally, and changing it to 2 was originally the way to make them render spaceless, which meant 0 was to make them override each other. Sorta same for extra spacing... I don't even remember, maybe it just wasn't working at all, but I now set them both as 0 and that got rid of these weird extra spaces. Now, the "top_spacing" and "draw_yoffset". Top spacing was probably not working before, so I just left it at 32 back then, but instead used draw yoffset [-66] to move the whole readme page up. Removing "draw_yoffset" and setting "top_spacing" as 2, again, fixes the problem and now all text seems to be drawing as it was intended to...Well, almost... There's still some weird extra space of 'background.INFO[ELEMENTS]' drawn below the whole screen, which I assume is an issue of maybe readme height, I'm gonna try to investigate that a bit more...
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[4.4.0.4] About Info screens (just one more issue left)
Okay, yeah, changing bottom spacing to just 0 fixed it, at least for now. It seems like at one point you overall reworked the whole spacing stuff for info screens, which, yeah, confused me at first, but now that it works, that's honestly good. Now the only issue I have to fix is one problem I have just noticed while writing this message. Readme page also seems to be rendering off-center, which is probably left and right spacing problem, probably won't take long.
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[4.4.0.4] About Info screens (SOLVED)
Well, it took some more time to get it right, but yeah, it was left and right spacing, so there we go.
EDIT: By the way, I thought that Version info page would get the same scrollbar treatment, but... seems like it did not. It still looks weird in such small screen. Oh well, maybe another time...
EDIT2: Also that now gives me a thought... Perhaps, headlines in info screens can now also possibly be moved? If so, then I can probably just move them out of the view to not bother about any rendering tricks and issues.
Yeah, that first scared me too, but I guess that's what I get for leaving all these dorked up spacing values in the graphicsinfo without proper usage, so kind of deserved in a way. But yeah, sorry for bothering you, Holger.EDIT: By the way, I thought that Version info page would get the same scrollbar treatment, but... seems like it did not. It still looks weird in such small screen. Oh well, maybe another time...
EDIT2: Also that now gives me a thought... Perhaps, headlines in info screens can now also possibly be moved? If so, then I can probably just move them out of the view to not bother about any rendering tricks and issues.
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