OK, we're getting closer to the final 4.4.0.0 release, which I really hope to get out before christmas.
Please have a closer look at the new BD level set in the "Classic Games" section. I haven't replaced the old (R'n'D engine based) level set, but just added the new, BD engine based variant of this level set. While this might be slightly confusing for new players, I have decided to offer both variants of this classic level set for two reasons. First of all, the previous BD level set has lots of already existing high scores and solution tapes for all 100 levels, which means that it's perfectly playable with the R'n'D game engine, and it's always fun to watch other people's level solutions. The second reason is that some people might prefer to play the level set with the R'n'D engine due to being an asynchronous game engine, which is really noticeable when playing the set with both engines (always having little delays with the BD engine, where the player can only move every about eight game frames, while the player is moving immediately in the R'n'D engine, which can feel much smoother).
A new graphical "last minute" feature is the support for crumbled sand, which is known from the R'n'D and EMC engines and which really makes the BD engine look nicer when used with classic graphics. It might well have some quirks which I might have missed, so please let me know of any bugs and issues in this regard.
Other than that, I have improved support for level specific colors also when not using the classic original, C64 style graphics of the BD level sets. This requires a separate graphics set to also use different colors for selected game elements for each level, but I think I won't provide this feature already with version 4.4.0.0, but it might follow soon afterwards. Note that this feature won't be limited to the BD engine, but this will be a feature available for all newly created levels in R'n'D, regardless of the selected game engine. As soon as this feature is completed, I will provide an example graphics set which can then be used as an optional replacement for the classic R'n'D graphics set, to use level specific colors for all existing level sets that use the classic artwork set.
If there are no show stoppers anymore, the final version could be released in the next few days.
