in the supaplex engine, enemies aren't rendered at the start of the level

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ncrecc
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Joined: Thu Jul 12, 2018 12:59 am

in the supaplex engine, enemies aren't rendered at the start of the level

Post by ncrecc »

notice it takes a brief while for the snik-snaks to become visible:
supaplex11.gif
supaplex11.gif (571.66 KiB) Viewed 7006 times
i don't think it was always this way?

it still happens if quick menu doors is enabled and fade screens is disabled
ncrecc
Posts: 287
Joined: Thu Jul 12, 2018 12:59 am

Re: in the supaplex engine, enemies aren't rendered at the start of the level

Post by ncrecc »

this is on 4.4.0.0-test-3
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Holger
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Re: in the supaplex engine, enemies aren't rendered at the start of the level

Post by Holger »

Indeed, this is not how it should look like. :-o

I'm not sure at the moment if this problem was always present, or if it was introduced later by some other change; at least, a quick check reveals that this already exists as early as version 4.1.3.0. Not sure about older versions, but I will check (and fix) this.
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