notice it takes a brief while for the snik-snaks to become visible:
i don't think it was always this way?
it still happens if quick menu doors is enabled and fade screens is disabled
in the supaplex engine, enemies aren't rendered at the start of the level
Moderators: Flumminator, Zomis
Re: in the supaplex engine, enemies aren't rendered at the start of the level
this is on 4.4.0.0-test-3
Re: in the supaplex engine, enemies aren't rendered at the start of the level
Indeed, this is not how it should look like. 
I'm not sure at the moment if this problem was always present, or if it was introduced later by some other change; at least, a quick check reveals that this already exists as early as version 4.1.3.0. Not sure about older versions, but I will check (and fix) this.

I'm not sure at the moment if this problem was always present, or if it was introduced later by some other change; at least, a quick check reveals that this already exists as early as version 4.1.3.0. Not sure about older versions, but I will check (and fix) this.