[MM] The Hero as Mirror Gnomes

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TheOnyxGuy
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[MM] The Hero as Mirror Gnomes

Post by TheOnyxGuy »

Simple small gfx set changing gnomes to the Heroes. Because why not :P
Put in R'n'D or MM folder, whatever...
Just download
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TheOnyxGuy
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Hero as Gnome Screenshot

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Image
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TheOnyxGuy
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A strange idea about MM's artwork in R'n'D

Post by TheOnyxGuy »

6 years have passed since... that was quite a breeze...
Just tonight, I did a little quick edit of one of sprites of that levelset to instead make rockford appear smaller, around the same size as gnomes.
asecr.png
asecr.png (13.18 KiB) Viewed 11302 times
Right after that I got a possibly strange idea - what if, specifically in R'n'D gnomes of MM engine would instead be replaced with these little rockfords?
Although, on second thought, that's probably very much unnecessary.
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Re: A strange idea about MM's artwork in R'n'D

Post by amirnatsheh7 »

nice icon
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ncrecc
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Re: A strange idea about MM's artwork in R'n'D

Post by ncrecc »

Eizzoux wrote: Tue Jul 09, 2024 6:11 pm Right after that I got a possibly strange idea - what if, specifically in R'n'D gnomes of MM engine would instead be replaced with these little rockfords?
based on the mindbender title screen, i would say the wizard himself should be replaced with rockford
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Holger
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Re: [MM] The Hero as Mirror Gnomes

Post by Holger »

Somehow I must have missed that post/thread! :o

This would be a cool change to somehow have similar graphics in both the R'n'D (and related) game engine(s) and the (quite different) MM game engine!

On the other hand... the MM engine is really so much different than all other engines that it may make sense to also use graphics that don't try to look like R'n'D graphics (like the player in this example).

Nevertheless, I do like these alternative, player-like "gnomes"! :)

But then, the McDuffin graphics are then even more "different" ... oh well.

Update:
based on the mindbender title screen, i would say the wizard himself should be replaced with rockford
That could indeed work! In this case, it might make sense to also use a more Rockford-like player for the native BD engine. On the other hand, "the player" should probably look the same in all engines. So, in the MM engine, McDuffin could be the yellow player, and the gnomes could be one of the other three players with a different color. Not sure about all this...
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