Rockford looks really weird sideways
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Rockford looks really weird sideways
I'm not sure if it fits this topic, but... Remember I drew a sort of my own interpretation of player with a bit more clean style a while ago? Well, now for some reason I decided to try instead to modify the original despite to see just how much can I "fix" it. And by "fixing" I mean that if you look closely at player sideways, his anatomy even for a toon look like complete nonsense, especially with that weird neck supporting the head by it's chin. So, in the end, here's how it turned out. Personally, I feel like how he looks much closer to what he looks like from the front and back, and also it now starts looking very close to the older sprite I mentioned at the start.
Obviously, player's original look is pretty much iconic, but I think the idea has it's place.
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Re: Some mirrors are slightly off
a bit misfitting in this topic i think; rockford looking odd from a sideview is different than some sprites being visually misaligned. nice sprite though. i like how you got rid of the "banding" on his pant legs
- amirnatsheh7
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Re: Some mirrors are slightly off
very nice eizzoux, your graphics animated is cool and good,
and hey ncrecc check my message in PM
name: amir natsheh
Age: 17 (i'm teenager now)
gender: male/boy
country: israeli
https://amirgordon37isback.editorx.io/m ... cadventure
Age: 17 (i'm teenager now)
gender: male/boy
country: israeli
https://amirgordon37isback.editorx.io/m ... cadventure
Re: Rockford looks really weird sideways
I agree with ncrecc here and think that your post deserves its own topic! So I have split it, to not reactivate an old thread with a different topic.
Eizzoux, your improved version of the classic R'n'D player looks really good!![Very Happy :D](./images/smilies/icon_biggrin.gif)
Some very careful, but convincing changes and adjustments!
I honestly think about replacing the classic player graphics with your improved version -- is this only a "design study" using one single frame, or do you already have a complete set available?![Wink ;-)](./images/smilies/icon_wink.gif)
Eizzoux, your improved version of the classic R'n'D player looks really good!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Some very careful, but convincing changes and adjustments!
I honestly think about replacing the classic player graphics with your improved version -- is this only a "design study" using one single frame, or do you already have a complete set available?
![Wink ;-)](./images/smilies/icon_wink.gif)
All four players + more weirdness in OG sprites
Not a complete set yet, I'll do that in the meantime.
One thing I want to point out that nobody noticed yet (which also convinces me that this change won't affect much) is eye color. Initially it was just slightly brightened black (and a while ago rockford's eyes were just completely black, which looked pretty funny whenever player walked on a key door). In this updated version, rockford's eye color is instead replaced by one of dark colors of his clothing, which, honestly, I think actually looks quite fitting.
Here's also the entire cast of all four players with the updated look (fixed anatomy, colored eyes)
By the way, can I also point out that on the OG sprites these pixels for all four players are commonly not recolored, so I don't know if that is supposed to be shadow of the right hand projected on the clothing or just darker part of hand... It looks really strange. It does look like shadow of hand for the first player because of pretty similar colors, but for other three... not so much.
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Rockford is walking relatively normally now
Alrighty, here's how he looks for now. I think it works pretty well.
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Re: Rockford looks really weird sideways
It really does! Well done! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Rockford's front and back...
Also did the front and back, although I feel like I somewhat rushed the back sprite, so I'll probably modify it a bit more...
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Re: Rockford looks really weird sideways
the way the shadows on his back in the "walking up" animation wriggle around so much is a bit distracting, methinks. also the lighting on his neck changes for 1 frame
R'n'D also has inconsistent color palette...
Pretty much, yeah. I already changed that.
Also, although this is slightly off-topic, I don't think this specifically deserves it's own topic, but... It's a thing that sort of messed with me several times years ago... For some reason, despite R'n'D's palette, despite being "consistent", isn't that consistent. Let me explain.
Let's open few texture files of R'n'D in any image editing software, which is PaintDotNet in my case (it can be even just MS Paint, whatever). I opened RocksElements and RocksSP. Now what we need is the color pick tool to... well, pick colors. Basically, the idea is picking same colors from every file. My first choice was on the bright yellow.
Picking one as primary and other as secondary colors, here's the result:
Yeah, for some reason seemingly same color is just slightly different in different files. Here they are side by side:
And that's just one of few examples.
Besides that, some sprites, especially explosions and acid, contain several colors that are not really used anywhere else, mostly weird shades of brown and... greenish orange or something? I don't really get it...
Even weirder, the RocksCollect is the strangest of all because it is the only texture file in the game (aside from the app icon) that is translucent and that uses actual blurry sprites unlike usual black '#000000' background.
Around two months ago, I got an idea on trying to collect all sprites, remove most of the duplicates and just gather all of them into one huge 2048x2048 atlas and also modify all of them to have them share one solid palette. In the end, aside from RocksCollect, I managed to not just fit all of them, but also have a lot of free space to spare, possibly for the fixed collecting animations and probably even more.
I mean, this is just for a proof of concept, but practically, this is obviously useless nowadays for the game (aside from fixing the palette).
Also, although this is slightly off-topic, I don't think this specifically deserves it's own topic, but... It's a thing that sort of messed with me several times years ago... For some reason, despite R'n'D's palette, despite being "consistent", isn't that consistent. Let me explain.
Let's open few texture files of R'n'D in any image editing software, which is PaintDotNet in my case (it can be even just MS Paint, whatever). I opened RocksElements and RocksSP. Now what we need is the color pick tool to... well, pick colors. Basically, the idea is picking same colors from every file. My first choice was on the bright yellow.
Picking one as primary and other as secondary colors, here's the result:
Yeah, for some reason seemingly same color is just slightly different in different files. Here they are side by side:
And that's just one of few examples.
Besides that, some sprites, especially explosions and acid, contain several colors that are not really used anywhere else, mostly weird shades of brown and... greenish orange or something? I don't really get it...
Even weirder, the RocksCollect is the strangest of all because it is the only texture file in the game (aside from the app icon) that is translucent and that uses actual blurry sprites unlike usual black '#000000' background.
Around two months ago, I got an idea on trying to collect all sprites, remove most of the duplicates and just gather all of them into one huge 2048x2048 atlas and also modify all of them to have them share one solid palette. In the end, aside from RocksCollect, I managed to not just fit all of them, but also have a lot of free space to spare, possibly for the fixed collecting animations and probably even more.
I mean, this is just for a proof of concept, but practically, this is obviously useless nowadays for the game (aside from fixing the palette).
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Re: Rockford looks really weird sideways
i wonder if the palette once was consistent in much older versions of RnD for older systems that couldn't display as many colors
A lot of Rockford, oops...
Alright, I went a little bit over the board and not only modified all of the existing sprites, but added top view sprites for some reason. Although I think it would work pretty well for Sokoban engine if it ever gets implemented, maybe...
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Re: Rockford looks really weird sideways
perhaps you could add pushing up/pushing down animations to normal side-view rockford as well; you've already done pushing down: viewtopic.php?p=14770
Re: Rockford looks really weird sideways
Maybe, although I was mostly just refining original sprites, top view one is just a separate thing. But yeah, maybe I'll do additional pushing animations in the meantime
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