Is it possible, to make a random "checking" of the GEs, so that all elements it contains arrive 1 times, but in random order ? I mean like (by 3 elements):
-> 3,1,2 - 1,3,2 - 2,1,3 - 3,2,1 - etc
Example, random is like that: 1,3,2,1,2,2,1,3,1,2
Loop: 1,2,3,1,2,3
Linear: 1,2,3,3,3
That is the one thing that is needed yet.
Sorry for my gramar and stuff, I am tired a bit now... so early at 13:50......
GE - Check additions
Moderators: Flumminator, Zomis
> Is it possible, to make a random "checking" of the GEs, so that all elements it contains arrive
> 1 times, but in random order ? I mean like (by 3 elements):
>
> -> 3,1,2 - 1,3,2 - 2,1,3 - 3,2,1 - etc
>
> Example, random is like that: 1,3,2,1,2,2,1,3,1,2
> Loop: 1,2,3,1,2,3
> Linear: 1,2,3,3,3
What about the "group element" option "choice type" set to "random"?
I think it should do exactly what you described.
Or did I miss anything?
> 1 times, but in random order ? I mean like (by 3 elements):
>
> -> 3,1,2 - 1,3,2 - 2,1,3 - 3,2,1 - etc
>
> Example, random is like that: 1,3,2,1,2,2,1,3,1,2
> Loop: 1,2,3,1,2,3
> Linear: 1,2,3,3,3
What about the "group element" option "choice type" set to "random"?
I think it should do exactly what you described.
Or did I miss anything?
Believe it or not, but I actually understand richard about this one 
He means that first, all elements should arrive in random order before an element is allowed to appear again.
Like the GE with elements 1, 2 and 3
If 1 arrives first, then the GE can only choose between 2 and 3.
Then if 2 comes, then the 3 is next, but if the 3 comes after 1 then 2 is next.
And then a new one is randomized and the procedure is repeated.
Understand?
My opinion on this:
Sounds useful somehow, and also possible but it would require some more variables (including memory and time). Whether it should be implemented or not, I let Holger decide.

He means that first, all elements should arrive in random order before an element is allowed to appear again.
Like the GE with elements 1, 2 and 3
If 1 arrives first, then the GE can only choose between 2 and 3.
Then if 2 comes, then the 3 is next, but if the 3 comes after 1 then 2 is next.
And then a new one is randomized and the procedure is repeated.
Understand?
My opinion on this:
Sounds useful somehow, and also possible but it would require some more variables (including memory and time). Whether it should be implemented or not, I let Holger decide.
> But for what purpose could it be used then? Just curious...
I have there my plans about that... and I can already think of 1 example...
> pseudo-random
Hmm... a bit weird name, sounds like the level creator would be a bit crazy lol... I would say "Loop in random Sequence" or something like that, or not, whatever. :)
I have there my plans about that... and I can already think of 1 example...
> pseudo-random
Hmm... a bit weird name, sounds like the level creator would be a bit crazy lol... I would say "Loop in random Sequence" or something like that, or not, whatever. :)
yes, but some CD players can choose something like 1-3-1-2-2-3 if there's only 3 songs on the CD.kjr wrote:This is called "shuffle" by CD players and media players.
Which means, they don't shuffle through them all before they starts an entirely new random (shuffle) sequence.
I know that probably not many CD players do this, but mine does unfortunately...