Is it possible, to make a random "checking" of the GEs, so that all elements it contains arrive 1 times, but in random order ? I mean like (by 3 elements):
-> 3,1,2 - 1,3,2 - 2,1,3 - 3,2,1 - etc
Example, random is like that: 1,3,2,1,2,2,1,3,1,2
Loop: 1,2,3,1,2,3
Linear: 1,2,3,3,3
That is the one thing that is needed yet.
Sorry for my gramar and stuff, I am tired a bit now... so early at 13:50......
GE - Check additions
Moderators: Flumminator, Zomis
> Is it possible, to make a random "checking" of the GEs, so that all elements it contains arrive
> 1 times, but in random order ? I mean like (by 3 elements):
>
> -> 3,1,2 - 1,3,2 - 2,1,3 - 3,2,1 - etc
>
> Example, random is like that: 1,3,2,1,2,2,1,3,1,2
> Loop: 1,2,3,1,2,3
> Linear: 1,2,3,3,3
What about the "group element" option "choice type" set to "random"?
I think it should do exactly what you described.
Or did I miss anything?
> 1 times, but in random order ? I mean like (by 3 elements):
>
> -> 3,1,2 - 1,3,2 - 2,1,3 - 3,2,1 - etc
>
> Example, random is like that: 1,3,2,1,2,2,1,3,1,2
> Loop: 1,2,3,1,2,3
> Linear: 1,2,3,3,3
What about the "group element" option "choice type" set to "random"?
I think it should do exactly what you described.
Or did I miss anything?
Believe it or not, but I actually understand richard about this one ![Smile :)](./images/smilies/icon_smile.gif)
He means that first, all elements should arrive in random order before an element is allowed to appear again.
Like the GE with elements 1, 2 and 3
If 1 arrives first, then the GE can only choose between 2 and 3.
Then if 2 comes, then the 3 is next, but if the 3 comes after 1 then 2 is next.
And then a new one is randomized and the procedure is repeated.
Understand?
My opinion on this:
Sounds useful somehow, and also possible but it would require some more variables (including memory and time). Whether it should be implemented or not, I let Holger decide.
![Smile :)](./images/smilies/icon_smile.gif)
He means that first, all elements should arrive in random order before an element is allowed to appear again.
Like the GE with elements 1, 2 and 3
If 1 arrives first, then the GE can only choose between 2 and 3.
Then if 2 comes, then the 3 is next, but if the 3 comes after 1 then 2 is next.
And then a new one is randomized and the procedure is repeated.
Understand?
My opinion on this:
Sounds useful somehow, and also possible but it would require some more variables (including memory and time). Whether it should be implemented or not, I let Holger decide.
> But for what purpose could it be used then? Just curious...
I have there my plans about that... and I can already think of 1 example...
> pseudo-random
Hmm... a bit weird name, sounds like the level creator would be a bit crazy lol... I would say "Loop in random Sequence" or something like that, or not, whatever. :)
I have there my plans about that... and I can already think of 1 example...
> pseudo-random
Hmm... a bit weird name, sounds like the level creator would be a bit crazy lol... I would say "Loop in random Sequence" or something like that, or not, whatever. :)
yes, but some CD players can choose something like 1-3-1-2-2-3 if there's only 3 songs on the CD.kjr wrote:This is called "shuffle" by CD players and media players.
Which means, they don't shuffle through them all before they starts an entirely new random (shuffle) sequence.
I know that probably not many CD players do this, but mine does unfortunately...