only unzip it and start "rndTest.exe" -> not rockndiamonds.exe - that's allDid I miss anything? How do I enable loading the new file formats?

The viewer -> here you are right. Have to build them in release mode. Just a moment...
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only unzip it and start "rndTest.exe" -> not rockndiamonds.exe - that's allDid I miss anything? How do I enable loading the new file formats?
Did that, but the following DLLs were missing:HerzAusGold wrote: ↑Tue Mar 14, 2023 7:13 pm only unzip it and start "rndTest.exe" -> not rockndiamonds.exe - that's all![]()
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~~~~~~~~~~~~~~~~ Cave: Intermission I -- BlunderDash_I_Level1
== cave maxx: 20 maxy: 12 cavelen: 64
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## *#
# .#
# #
# #
# P #
# #
# #
# #
# #
#* !#
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// ------- this file was automatically generated FROM SRC/CONF_GFX.C -- do not edit by hand -------
Yes, that's indeed a very good idea -- I will change it that way.(And may I suggest that build-scripts/create_element_defs.pl emit header comments of the form:
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// ------- this file was automatically generated FROM SRC/CONF_GFX.C -- do not edit by hand -------
Not sure which source code you compared with which other source code here...Oddly, the symbols EL_DF_MIRROR_FIXED_%d are already in use in mainline RnD 4.3.6.0, so I'm not sure what this is about...
-- not my code, I was just doing web archaeology :)Holger wrote:but I cannot find your source code in it
Hmmm. It was the result of a `git pull` last night, vs. the file downloaded from arthurdent.de. I must have pulled right in the middle of you staging the new 4.3.7.0 update or something, to get such a precisely slightly-off diff...!Not sure which source code you compared with which other source code here... :?
Oops, sorry, I thought I was answering a post of HerzAusGold (HaG), not you.-- not my code, I was just doing web archaeology
Sorry, forgot to "git push" last night -- done now! (Also forgot to tag the new release... not everything's tagged and pushed to git.artsoft.org and to the R'n'D repo at GitHub.)Hmmm, a new `git pull` pulls nothing else ...