What if Deflektor had some elements from Mindbender

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Zomis, Flumminator

Post Reply
Eizzoux
Posts: 310
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

What if Deflektor had some elements from Mindbender

Post by Eizzoux » Wed Sep 12, 2018 3:24 am

I don't know why, but I changed some MM elements visually just to "add new elements" to Deflektor.
lifx.png
lifx.png (203.45 KiB) Viewed 2958 times
Nothing in here...*

User avatar
Holger
Site Admin
Posts: 3231
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Holger » Wed Sep 12, 2018 8:09 am

Wow, that's cool! :D

Never thought about something like this, although it seems obvious when looking at your screenshot! Of course you can mix game elements from Deflektor and Mindbender (same game engine), but visually matching game elements so they fit to the graphical theme is indeed a cool idea! :)

Eizzoux
Posts: 310
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Eizzoux » Tue Mar 26, 2019 8:58 pm

Okay, now I feel like I've gone a little bit too far...
fdsdg.png
fdsdg.png (250.53 KiB) Viewed 2216 times
Nothing in here...*

ncrecc
Posts: 107
Joined: Thu Jul 12, 2018 12:59 am

Re: What if Deflektor had some elements from Mindbender

Post by ncrecc » Tue Mar 26, 2019 9:11 pm

I really like what you did with the light bulbs at the top being wired to the receiver (assuming those are reskinned light bulbs).

Eizzoux
Posts: 310
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Eizzoux » Wed Mar 27, 2019 8:58 am

Well, looks like for now I can't do explosion animation for an individual MM/DF element since only kettles has their unique animation.
Honeycam 2019-03-27 16-52-51.gif
Honeycam 2019-03-27 16-52-51.gif (39.47 KiB) Viewed 2200 times
(This animation in gif is recreated with CEs)
Nothing in here...*

Eizzoux
Posts: 310
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Reflektor

Post by Eizzoux » Thu Mar 28, 2019 6:47 am

Whatever, here's a preview video:
YouTube
Nothing in here...*

User avatar
Holger
Site Admin
Posts: 3231
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Holger » Thu Mar 28, 2019 8:27 am

Wow!! Really cool graphics and music! I hope your "Reflektor" level set will be finished and released soon! :D

It think it should then be prominently featured at the "Levels & Artwork" and the "Mirror Magic" pages! :)

I especially like the MOD music -- could you please post the playlist? :D

User avatar
Holger
Site Admin
Posts: 3231
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Holger » Thu Mar 28, 2019 8:58 am

Well, looks like for now I can't do explosion animation for an individual MM/DF element since only kettles has their unique animation.
Unfortunately, yes.

However, what you can do is using "[mm_default].exploding" to redefine explosions for all MM and DF style elements.

But the MM/DF game engine still lacks support for individual redefinitions, that's right.

I hope I will be able to change this in the not-too-far future...

Eizzoux
Posts: 310
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Eizzoux » Fri Mar 29, 2019 4:54 am

Holger wrote:
Thu Mar 28, 2019 8:58 am
However, what you can do is using "[mm_default].exploding" to redefine explosions for all MM and DF style elements.
Well, yeah, that cound work, but since cells are exploding more often than bombs, I, maybe, should leave it for now.
On other side, I could replace kettles with cell sprite and do default explosion for it, then replace default MM explosion like you said, but df_laser and mm_mcduffin will be exploding like mm_bomb then.
Nothing in here...*

Eizzoux
Posts: 310
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Eizzoux » Tue Apr 09, 2019 8:49 am

Holger wrote:
Thu Mar 28, 2019 8:27 am
I especially like the MOD music -- could you please post the playlist? :D
Oh, sorry, I somehow missed that message, noticed just now... whatever. Sure, here:
4-mat of Anarchy - starworx_v2.mod
Baroque - virtual-monotone.mod
Strobo - sparkling_remix.mod
Nothing in here...*

Eizzoux
Posts: 310
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Reflektor and... Reflektor in style of Amiga Deflektor?

Post by Eizzoux » Sat Jun 15, 2019 7:06 pm

So yeah, there's a little comparison screenshot what one of Reflektor levels would look like in two different styles: Deflektor in Mirror Magic and Deflektor for Commodore Amiga. So I'm planning to make two different styles for this levelset to be chosen. Elements are pretty much done, I only need to draw some individual menu and interface graphics like in Deflektor for C.Amiga to make it look decent... and yeah, then finish remaining levels.
djknfjd.png
djknfjd.png (174.27 KiB) Viewed 894 times
Nothing in here...*

Post Reply