Level number button isn't lightening up
Moderators: Flumminator, Zomis
- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
- Contact:
Level number button isn't lightening up
For some reason the "menu.button_level_number.active" sprite just doesn't work.
- Attachments
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- 90128301__gfx_button_level_number__12830937.rar
- Just a gfx set as a proof
- (1.05 KiB) Downloaded 488 times
Previously known as Eizzoux (boooo)
- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
- Contact:
(2) Level number button isn't lightening up
Actually, the same thing for first and last level buttons.
- Attachments
-
- gfx_active_buttons.rar
- (2.07 KiB) Downloaded 390 times
Previously known as Eizzoux (boooo)
Re: Level number button isn't lightening up
Yes, that's right. These three buttons were internally handled like the "main menu screen buttons", but not as "real gadgets".
I've changed (fixed) this now, so the button graphics for the "active state" are now correctly used. (BTW: Your alternative version for the "first level" and "last level" buttons really look very good!)
(This change will be available with the next release version, or from the Git repo.)
I've changed (fixed) this now, so the button graphics for the "active state" are now correctly used. (BTW: Your alternative version for the "first level" and "last level" buttons really look very good!)
(This change will be available with the next release version, or from the Git repo.)