Level number button isn't lightening up

Found a bug in R'n'D? Report it here!

Moderators: Flumminator, Zomis

Post Reply
User avatar
TheOnyxGuy
Posts: 641
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Level number button isn't lightening up

Post by TheOnyxGuy »

For some reason the "menu.button_level_number.active" sprite just doesn't work.
Attachments
90128301__gfx_button_level_number__12830937.rar
Just a gfx set as a proof
(1.05 KiB) Downloaded 489 times
Previously known as Eizzoux (boooo)
User avatar
TheOnyxGuy
Posts: 641
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

(2) Level number button isn't lightening up

Post by TheOnyxGuy »

Actually, the same thing for first and last level buttons.
Attachments
gfx_active_buttons.rar
(2.07 KiB) Downloaded 390 times
Previously known as Eizzoux (boooo)
User avatar
Holger
Site Admin
Posts: 4278
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: Level number button isn't lightening up

Post by Holger »

Yes, that's right. These three buttons were internally handled like the "main menu screen buttons", but not as "real gadgets".

I've changed (fixed) this now, so the button graphics for the "active state" are now correctly used. (BTW: Your alternative version for the "first level" and "last level" buttons really look very good!)

(This change will be available with the next release version, or from the Git repo.)
Post Reply