Immediately began to pass a set of classic levels (classic_boulderdash)
All solved,
but one level set me to discomfit and i decided to find out what's the snag.
Level 82 (classic_boulderdash) aka Cave C at skill level 5 (ZX Spectrum)
Originally, boulder marked "1" falls first, (because lower placed, i think).

Cave C at skill level 5 (ZX spectrum version) 2 steps marked (level 82 in RnD version)
Using RnD same boulders, first falls boulder marked "2",
so the level becomes impassable

level 82 in RnD version, 4 steps marked
By the way, this and some others "features" slightly facilitates the passage of some other levels

If possible, let me know if there is a way to change the rules of behavior of objects closer to the original.
to see how it works properly:
attached original C5 level solution (ZX) (RZX record)
bdash_zx_level-C5.zip
to playback need an emulator with RZX support
SpecEmu, EmuZWin or something like this
http://www.worldofspectrum.org/emulators.html
and... when i tried to solve or override this, i found some bug...
