EMC Level bugs
Moderators: Flumminator, Zomis
EMC Level bugs
I thought: let's start a topic about bugs in the new EMC collection, which uses the Emerald Mine engine.
#1: Marathon Mine 1 - level 1: the amoebas don't grow!
#2: Downunder Mine 17 - level 1: the butterflies have to be teleported to the other side!
#3: The levels can be finished without collecting the required number of emeralds. For example: Super Mine level 1.
#4: Kunder 2 - Level 0: The androids blink! Is that normal?
#5: Fun Mine 1 - Level 1: Cannot be solved, you need one more emerald.
#6: Boulder Dash C64 1,2,3,4 - Level 6: The amoebas don't change into emeralds! (The level can still be solved, but not in the offical way.)
#7: Junior Ice Mine 1 - Level 11: On a certain moment, when the explosion is out of sight, the explosion sound stops (it fades out), which is quite normal. But you hear the single sound file that is played out and this sounds as if the explosion can't go any further. It should keep looping the sound while it's still playing and then fade out while it's still looping the sound, so while it's still as an explosion sequence!
#8: No One Mine 18 - Level 0: it should be possible to get the the other side when there is no wall on the level border!
And something else:
Tool Disk v6.03 doesn't really belong to the EMC collection... it's not really playable (especially when there are no exits...)!
#1: Marathon Mine 1 - level 1: the amoebas don't grow!
#2: Downunder Mine 17 - level 1: the butterflies have to be teleported to the other side!
#3: The levels can be finished without collecting the required number of emeralds. For example: Super Mine level 1.
#4: Kunder 2 - Level 0: The androids blink! Is that normal?
#5: Fun Mine 1 - Level 1: Cannot be solved, you need one more emerald.
#6: Boulder Dash C64 1,2,3,4 - Level 6: The amoebas don't change into emeralds! (The level can still be solved, but not in the offical way.)
#7: Junior Ice Mine 1 - Level 11: On a certain moment, when the explosion is out of sight, the explosion sound stops (it fades out), which is quite normal. But you hear the single sound file that is played out and this sounds as if the explosion can't go any further. It should keep looping the sound while it's still playing and then fade out while it's still looping the sound, so while it's still as an explosion sequence!
#8: No One Mine 18 - Level 0: it should be possible to get the the other side when there is no wall on the level border!
And something else:
Tool Disk v6.03 doesn't really belong to the EMC collection... it's not really playable (especially when there are no exits...)!
Visit my Boulder Dash website at:
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Watch my avatar! That orange little thing is Murphy, the Supaplex star!
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
Re: EMC Level bugs
When the android moves dingnolly, it blinks when moving that way...Martijn wrote: ...The androids blink! Is that normal?...
...it should be possible to get the the other side when there is no wall on the level border!
And yes, its possible that you can go to the other side just like BD4 that I used
to play nearly 2 and a half years ago...

#9: in level 5 of Spooky Mine 10 there appeared an empty space in the wall to the left when I finished the level.
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Watch my avatar! That orange little thing is Murphy, the Supaplex star!
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#10: Einstein Mine 24 - level 1: the right wall is a steel wall and it can explode? Maybe the same issue, indeed.
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Stupid.
Question marks mean there is no such element in Emerald Mine!
But that don't happened for me in prerelease versions
.
Question marks mean there is no such element in Emerald Mine!
But that don't happened for me in prerelease versions

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IconXT project: 100% (version final is ready)
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Re: EMC Level bugs
going to the other side requires my new EMC engine (and it makes lots of caves possible)And yes, its possible that you can go to the other side just like BD4 that I used
to play nearly 2 and a half years ago... 8)
dave
Re: EMC Level bugs
this is indeed a bug in rocksndiamonds that breaks many caves, see an explanation: viewtopic.php?p=11742#11742Martijn wrote:I thought: let's start a topic about bugs in the new EMC collection, which uses the Emerald Mine engine.
[...]
#5: Fun Mine 1 - Level 1: Cannot be solved, you need one more emerald.
[...]
this works fine in http://www.emeraldmines.net/?emeraldx11 for many years now.
holger is expert enough to know the fatal flaws in emerald mine viewtopic.php?p=12700#12700 and to add fake acid viewtopic.php?p=12593#12593 so fixing this should be no problem.
Just started playing RnD again, now attempting to tackle on Emerald Mine 3 (Kingsoft).
But there's an error in [Level 25]. In that level, your task is to collect 180 gems, and go to the exit to complete the level. But in all, it's impossible. I used up all the BUGS at the bottom of the playfield (resulting in collecting 88 gems, with 92 of them left), but how the heck can I get the DIAMONDS that are stacked next to the BOMBS in the right side of the playfield. How can I?
*marks level incorrectly read*
But there's an error in [Level 25]. In that level, your task is to collect 180 gems, and go to the exit to complete the level. But in all, it's impossible. I used up all the BUGS at the bottom of the playfield (resulting in collecting 88 gems, with 92 of them left), but how the heck can I get the DIAMONDS that are stacked next to the BOMBS in the right side of the playfield. How can I?
*marks level incorrectly read*
I think that the diamonds are a huge red herring.RAP wrote:But there's an error in [Level 25]. In that level, your task is to collect 180 gems, and go to the exit to complete the level. But in all, it's impossible. I used up all the BUGS at the bottom of the playfield (resulting in collecting 88 gems, with 92 of them left), but how the heck can I get the DIAMONDS that are stacked next to the BOMBS in the right side of the playfield. How can I?
*marks level incorrectly read*
I suggest first blowing up the bombs/diamonds and clearing under the magic wall. Then realease the bugs so they travel to the amoeba and explode, dropping the emeralds into the magic wall. This way you can get 240 emeralds' worth.

(Random diversion: If this were Boulder Dash, you could simply wait until the amoeba grew past 200 squares, after which it would turn into rocks, making it easy to convert the remaining needed diamonds.

Those who can't learn will teach; those who can't teach will learn.
yep, just solved it, thats the right technique.RTADash wrote:I think that the diamonds are a huge red herring.
I suggest first blowing up the bombs/diamonds and clearing under the magic wall. Then realease the bugs so they travel to the amoeba and explode, dropping the emeralds into the magic wall. This way you can get 240 emeralds' worth. :)
but you only get 21 points for each bug (8 diamonds minus 1 that gets squashed by the stone) so you still need some diamonds from the bomb stack.