Search found 494 matches

by filbo
Sat Dec 12, 2020 2:23 am
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 269

Re: Off-beam exit icons in Elements info

I don't understand your directions, but in trying to execute them I ran into a worse problem. I happen to be in Freak Mine 1 at the moment (level 51, if it matters). (1) Main menu => Level Creator (2) Click on a yam in the elements tray, then Properties (title now reads 'Element Settings') (3) Descr...
by filbo
Fri Dec 11, 2020 7:09 am
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 1191

Re: Emerald Mine Club level collection updated!

So, 5 repairs / improvements waiting so far for the EMC 3.0.1 collection: https://www.artsoft.org/forum/viewtopic.php?p=16978#p16978 Instability in playback of 2-player levels https://www.artsoft.org/forum/viewtopic.php?p=16979#p16979 Repair emc_crystal_caverns_3 level 3 https://www.artsoft.org/foru...
by filbo
Fri Dec 11, 2020 7:04 am
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 1191

Re: Emerald Mine Club level collection updated!

The following directories have permissions 700 (only owner can access) in the 3.0.0 archive. As I had extracted it as root into my systemwide RnD installation, I then couldn't access them as my regular user. All other files and directories have sensible perms (with a little harmless variation): Emer...
by filbo
Fri Dec 11, 2020 6:06 am
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 1191

Re: Emerald Mine Club level collection updated!

I know this is somewhat an individual levelset design issue, but ... This is now too much like the original! I'm currently playing through Freak Mine 1, and its level 38 is a good example. This is one of those 'here's a bunch of dynamite, now blast your way through the solid rock to dig out the vari...
by filbo
Thu Dec 10, 2020 1:10 pm
Forum: Bug Reports
Topic: regression in emc_boulder_dash_pro
Replies: 14
Views: 256

Re: regression in emc_boulder_dash_pro

Researching this caused me to find 2 other levels where our results differed: emc_emerald_mine_15 level 92: another 2P single-step keyboard level, sure to be the same timing problem. emc_crystal_caverns_3 level 3: this one succeeds for me because I patched the level itself. Changed byte #70 from 0x1...
by filbo
Thu Dec 10, 2020 12:36 pm
Forum: Bug Reports
Topic: regression in emc_boulder_dash_pro
Replies: 14
Views: 256

regression in emc_boulder_dash_pro

Running my regression tests on 4.2.0.5, I had 3 levels come up as last solvable on 4.2.0.3: 4.2.0.3 most recently solved emc_boulder_dash_pro level 87 4.2.0.3 most recently solved emc_boulder_dash_pro level 96 4.2.0.3 most recently solved emc_boulder_dash_pro level 97 ... but then I went to play the...
by filbo
Thu Dec 10, 2020 4:22 am
Forum: Help
Topic: Contributions 1998 Ben Braithwaite level 50
Replies: 6
Views: 621

Re: Contributions 1998 Ben Braithwaite level 50

All solved except 50. That one is either a broken design, or has been broken by some RnD behavior change since 1998...
by filbo
Thu Dec 10, 2020 1:48 am
Forum: Help
Topic: Contributions 1998 Ben Braithwaite level 50
Replies: 6
Views: 621

Re: Contributions 1998 Ben Braithwaite level 50

Huh. Level 0 tape was solved except I didn't enter the exit? Now looking at the rest...
by filbo
Thu Dec 10, 2020 1:46 am
Forum: Help
Topic: Contributions 1998 Ben Braithwaite level 50
Replies: 6
Views: 621

Re: Contributions 1998 Ben Braithwaite level 50

In fact my tapes lack solutions to levels 0 3 7 12 20 23 28 49 50 54 62 67 71 72 75 95 of that levelset; though I haven't tackled them in 10 years so who knows what I may have learned in the interim...
by filbo
Thu Dec 10, 2020 1:44 am
Forum: Help
Topic: Contributions 1998 Ben Braithwaite level 50
Replies: 6
Views: 621

Re: Contributions 1998 Ben Braithwaite level 50

My tape sets show I never solved it ... I can get to within one dynamite of solving it by either of two (or three) routes; but not quite there. ('up the chimney' starting either in the topmost open place, or the one down & right of it, either of which leaves me one dynamite away from breaking throug...
by filbo
Wed Dec 09, 2020 11:38 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 1191

Re: Emerald Mine Club level collection updated!

> (I do log this information when auto-converting all EMC floppy disk images, using hashes of each and every processed level file, to see which sets potentially have identical levels I often see identical levels which are not identical, e.g. they changed the color scheme or stamped in a different le...
by filbo
Wed Dec 09, 2020 8:33 am
Forum: Bug Reports
Topic: slowdowns and parsing and hashes, oh my
Replies: 0
Views: 481

slowdowns and parsing and hashes, oh my

Hi Holger, This is a summary of research I did months ago and never finished until now. I was trying to figure out why startup / overhead times for different RnD releases changed as they did. This doesn't really report a 'bug' per se... As it turned out, I tested behavior between commits cbcc8ab3 (2...
by filbo
Wed Dec 09, 2020 2:19 am
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 1191

Re: Emerald Mine Club level collection updated!

Note: many of the 258 'levelset solutions' are incomplete: some only have a few levels attempted; some have many, but a few levels are skipped or have tapes which don't actually solve the level. Several have 'levelbugs' files which are somewhat a matter of opinion ('this level is too annoying to com...
by filbo
Fri Dec 04, 2020 12:54 pm
Forum: Bug Reports
Topic: regression (or tape compatibility issue)
Replies: 1
Views: 77

regression (or tape compatibility issue)

Regarding The Exception One level 25 ( levels/Emerald Mine Club/emc_exception_1/25 ): My tape made under 4.1.4.2 (which I believe you have) works under releases 4.0.0.0-4.1.4.2, but fails under 4.2.0.0 and later; i.e. new EMC engine. The cause is immediately obvious at the start of the level. You do...
by filbo
Thu Dec 03, 2020 12:40 pm
Forum: Bug Reports
Topic: wraparound bug: EM doors kill
Replies: 7
Views: 165

Re: wraparound bug: EM doors kill

Right, Forgotten Mine 2 ends at 22 (so 23 levels :) -- I guess the author forgot the project...

`git fetch origin` once again succeeds with $oldgit. Of course I should upgrade too (been saying that for what, 2 years?)