Is it snowing?
Moderators: Flumminator, Zomis
Is it snowing?
Hello.
I played today some levels in different levelsets and after few minutes of playing I saw snowflakes. Is it normal?
I have 4.2.3.1 now.
I played today some levels in different levelsets and after few minutes of playing I saw snowflakes. Is it normal?
I have 4.2.3.1 now.
Link to new "replacement" script: https://drive.google.com/file/d/0B-tcWZ ... sp=sharing
- TheOnyxGuy
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Re: Is it snowing?
Well, judging by the fact that you're playing R'n'D Jue, that just might be it's exclusive feature. At least I assume
Previously known as Eizzoux (boooo)
- TheOnyxGuy
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It is snowing indeed
Just doublechecked, and... man, it's actually the event of the RnD itself. Nice touch! Also, snowflakes textures seem to be stored in the game itself or, perhaps, randomly generated (second theory has a place since textures of flakes are very simple enyways), since I can't find their sprites anywhere in gfx folder.
Kinda fits with my christmas sprites, except the fact they'd usually blend with snow (sand)
Previously known as Eizzoux (boooo)
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Re: Is it snowing?
Yes, I noticed this today too. It really made me smile. Problem was that my three-year-old got so distracted by the snowflakes that he was just chasing them round the screen and not focusing on what was happening in the actual level. 

Re: Is it snowing?
Winter is coming! 

Re: Is it snowing?
Today it is not snowing 

Link to new "replacement" script: https://drive.google.com/file/d/0B-tcWZ ... sp=sharing
- TheOnyxGuy
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Re: Is it snowing?
It starts snowing after several minutes... or ya mean IRL?
Previously known as Eizzoux (boooo)
Re: Is it snowing?
No, it isn't. Thought it could be annoying to have it snowing in R'n'D for the whole winter season.Today it is not snowing

But don't worry, just wait for next Sunday (2. Advent), and it will snow again, and with some more snow than yesterday.

Hint: If you can't wait, blindly type ":xsnow" in the main menu to get back the snow. Type it up to five times to get even more snow (or wait for x-mas). You will then also get an entry in the "graphics" setup menu that will let you permanently enable snow, for example, to cool down in summer (or disable it, if you hate snow).
Re: Is it snowing?
Ok. I will wait patiently.
Link to new "replacement" script: https://drive.google.com/file/d/0B-tcWZ ... sp=sharing
Re: Is it snowing?
I saw this last xmas season ... but I always run latest git code, so I'm not sure if it was actually 'shipping' in time for last year...
- TheOnyxGuy
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It is snowing
Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way?
By the way, just also noticed how flakes actually slightly fade out when pointing at the bottom.
By the way, just also noticed how flakes actually slightly fade out when pointing at the bottom.
Previously known as Eizzoux (boooo)
Re: Is it snowing?
No magic here; the snowflakes are just simple sprites (but not stored as PNGs, but directly in the code):Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way?
Code: Select all
static byte xsn_bits_0[] = { 0x05, 0x02, 0x05 };
static byte xsn_bits_1[] = { 0x22, 0x6b, 0x14, 0x2a, 0x14, 0x6b, 0x22 };
static byte xsn_bits_2[] = { 0x14, 0x08, 0x49, 0x36, 0x49, 0x08, 0x14 };
Yes, to make it possible to still see potential control buttons at the bottom of the screen, as also used in the Emerald Mine Club and Supaplex level collections (which is especially useful when there is even more snow around christmas).By the way, just also noticed how flakes actually slightly fade out when pointing at the bottom.
Re: Is it snowing?
Code: Select all
static byte xsn_bits_0[] = {
0x05, // * *
0x02, // *
0x05, // * *
};
static byte xsn_bits_1[] = {
0x22, // * *
0x6b, // ** * **
0x14, // * *
0x2a, // * * *
0x14, // * *
0x6b, // ** * **
0x22, // * *
};
static byte xsn_bits_2[] = {
0x14, // * *
0x08, // *
0x49, // * * *
0x36, // ** **
0x49, // * * *
0x08, // *
0x14, // * *
};